Zardnaar
Deity
I'm a noob at this game and I'm just wondering what the best and worst civs are? I've been playing on King and the French, Aztecs and Zulu seem quite good. Then again I could be very wrong.
Cheers.
Cheers.
I played the Russians last night and won with a space race. Whats is the loyalty ability? I noticed I had very tough defensive units and half price riflemen was great. Each city had a cheap rifleman rmy in it and the one the 2 AIs kept attacking easily repulsed assaults. Leonardos workshop was great in that game as it upgraded the warrior armies into tanks and all my riflemen, archers, pikemen into modern infantry.
unlike previous civs havung hordes crossing your borders doesn't matter to much if your cities are safe.
Try Russia : its easy as hell to settle all over the place early on (plains = grasslands for food )
getting attacked?
-5 techs, and your defensive units will have loyalty when you make them.
End-game you'll have rediculously cheap rifles, so spam them all over and cut your enemies resourses.
Spies are cheap as russia, so demolishing your enemies cities/stealing great persons can change the course of the game quite effectively in your advantage.
Russia is a jack of all trades, because of the easy settling and good defenses, so make good use of that and you will win (unless facing better oponents who have a brain).
Russia is a jack of all trades, because of the easy settling and good defenses, so make good use of that and you will win (unless facing better oponents who have a brain).
I really like the Indians! They start off with access to all resources which allows you to get great cities up and running quickly. This also allows you to skip a couple of techs b/c you already have access to these resources.
Starting bonus is a courthouse and that you start as a democracy. The courthouse doesn't do much for you at the start of the game because your population is so small that you can't utilize more resources than you could without it, you just have more of a selection if you want to customize. Starting as a democracy kind of sucks because you have to change governments and lose a turn of production if you want to capture an enemy settler or caravan and yet another turn if you decide to switch back to democracy.
Also, I typically like to research monarchy first (among government types) to get the free great person if England isn't in the game. I switch to monarchy without losing a turn upon discovery and then research code of laws so that i can switch over and build a settler or two at a discount. If you start as a democracy, you lose a turn to switch to republic and yet another to go back to democracy.
All in all, it makes it harder to get a civilization set up with more than two cities. I always feel like I need to catch a break in order to do well with the Greeks. With almost any other civilization, regardless of the opponents and circumstances, I feel like I have a better shot of winning.
I find that the Americans, Aztec, Chinese, Zulu, and Romans to be the easiest to play with. I personally don't like to war, so expanding with these countries is fun.
The Romans are especially broken with the ability to produce a settler after two warriors having never done pop growth. Half price wonders are clutch to a growing empire. Especially Magna Carta and East India Company. These guys just explode, you don't even have to worry about placing cities so well because you will have so many of them. Try to place near cattle if possible. Code of laws allows you to harvest them, and it's all about pop growth with Rome.