Take out your close neighbours with longbows. Take out the rest of the world with ships of the line.
For a slightly different take - Greece or Siam - the bonuses with city states will help keep your economy chugging along after everybody despises you, you'll still have your city state friends and allies. And a lot of CS allies are awesome in a war too -- the AI spends all its time battling the CS's and ignores the juggernaut bearing down on its capital.
I would split it in 8 tiers:
Tier 1: Civs with overpowered UUs
- Arabia
- Huns
- Mongolia
- Zulu
- England
Tier 2: Civs with significant combat bonuses and/or UUs
- China
- America
- Persia
- Inca
Tier 3: Civs that are just overall OP
- Babylon
- Maya
- Poland
- Spain
- Korea
- Russia
Tier 5: Civs geared for domination but tricky to play
- Assyria
- Denmark
- Rome
- Ottomans
- Japan
Tier 6: Not domination oriented but can be surprisingly good
- India
- Sweden
- Germany
- Austria
- Shoshone
- Egypt
Tier 7: Civs that are just so much better with other things than domination
- Brazil
- Byzantium
- Carthage
- Ethiopia
- Celts
- France
- Indonesia
- Morocco
- Siam
- Polynesia
- Portugal
- Venice
- Aztec
- Netherlands
- Songhai
- Greece
Tier 8: Crap
- Iroquois
Camel Archers are the single best unit in the game, (not including Shakas which I have never played), if you use them right they can take and entire continent in 50 turns with only 1 or 2 melee units.
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