KmDubya
King
For great scientists I usually settle until close to research labs. With a base ten beaker you get +33% university, +17% policy, +50% national college for 20 per turn. After labs you get another 50% for 25 per turn. If going freedom you can get another 4 base which nets you 28/35 per turn. This is better than 2-3000 beaker bulb unless the tech gained will make a big difference such as early artillery or something like that. Once I get close to labs I will save them up for bulbing after my labs are up.
My science wins are not that impressive, standard map, standard speed, emperor level and around 340 turns. Higher level play might do things differently. I probably have 50 turns or so after labs before space launch with seven or so bulbs in there.
Engineers always go for wonders.
Prophets usually spread religion with one and then settle the rest on non river grassland.
My science wins are not that impressive, standard map, standard speed, emperor level and around 340 turns. Higher level play might do things differently. I probably have 50 turns or so after labs before space launch with seven or so bulbs in there.
Engineers always go for wonders.
Prophets usually spread religion with one and then settle the rest on non river grassland.