aimlessgun
King
- Joined
- Jan 4, 2010
- Messages
- 783
I like long, epic civ games. I want my games to go all the way to the information age. I want to be duking it out with Stealth Bombers and Modern Armor at some point.
The problem is, if you get into the late game with a fully functional civ, it seems like the AI can't pose a real challenge. The early game on Deity is certainly fraught with danger but you basically either win or lose far before you're airstriking people.
The AI can't prioritize and beeline victory conditions quickly at ALL, so dramatic races don't seem to happen. I'm in 1995 in my current Immortal game and none of the AIs are even close to any of the VCs. I think the best of the lot is Ghandi with 2 SS Boosters...pathetic (and it should be noted that I have not invaded the AIs at all).
And on the military side, the combat AI has improved since original release but its still much less potent than a human. From what I've seen they simply can't outnumber you hard enough to get past your obscene k/d ratios. Lack of stacking absolutely kills the AI here. Stacks of doom in Civ4 allowed the AI to really press their cheating-derived numbers advantage. My favorite and most memorable Civ4 game ever involved a huge Russian empire invading me with two stacks of 100+ units at the same time.
Anyways, anyone have suggestions on what kind of AIs to put in or what map settings to use so that I can get a challenging lategame fight on Diety/Immortal? Or maybe some good mods that improve victory condition AI or maybe even remove 1upt for them to help out their military? Thanks for any suggestions.
Oh, and self imposed limitations are welcome too. I've been trying playing as a pacifist, ie never capture cities and never declare war, This certainly helps that AI not lose, but it still fails to win even if I just leave it alone to do its thing. Problem is too many self limits can get wonky and artificial feeling though.
*Ideally I'd find other real people with the right schedules to play huge map epic/marathon multiplayer games, but that ain't gonna happen
The problem is, if you get into the late game with a fully functional civ, it seems like the AI can't pose a real challenge. The early game on Deity is certainly fraught with danger but you basically either win or lose far before you're airstriking people.
The AI can't prioritize and beeline victory conditions quickly at ALL, so dramatic races don't seem to happen. I'm in 1995 in my current Immortal game and none of the AIs are even close to any of the VCs. I think the best of the lot is Ghandi with 2 SS Boosters...pathetic (and it should be noted that I have not invaded the AIs at all).
And on the military side, the combat AI has improved since original release but its still much less potent than a human. From what I've seen they simply can't outnumber you hard enough to get past your obscene k/d ratios. Lack of stacking absolutely kills the AI here. Stacks of doom in Civ4 allowed the AI to really press their cheating-derived numbers advantage. My favorite and most memorable Civ4 game ever involved a huge Russian empire invading me with two stacks of 100+ units at the same time.
Anyways, anyone have suggestions on what kind of AIs to put in or what map settings to use so that I can get a challenging lategame fight on Diety/Immortal? Or maybe some good mods that improve victory condition AI or maybe even remove 1upt for them to help out their military? Thanks for any suggestions.
Oh, and self imposed limitations are welcome too. I've been trying playing as a pacifist, ie never capture cities and never declare war, This certainly helps that AI not lose, but it still fails to win even if I just leave it alone to do its thing. Problem is too many self limits can get wonky and artificial feeling though.
*Ideally I'd find other real people with the right schedules to play huge map epic/marathon multiplayer games, but that ain't gonna happen