Terrapin
Prince
- Joined
- Apr 15, 2003
- Messages
- 505
Describe your best game opening!
Mine is easy to remember because I only get to play occasionally. I took the Americans at Deity. My starting GP was a Great Explorer.
1st Turn: Settle Washington, put everyone in the Water to start HBR, sent the GP to explore.
5th Turn: Finish HBR, GP returns to Washington having discovered to Barb villages, a friendly (25g), named a grassland (10gp). Cash in GP for 50g. Put workers in the woods, commence horse-rushing.
8th Turn: First Barb Village reveals Rome, Caravan. By now I have 2 horses and a third on the way.
Approximately 10 turns later: Having conquered three more Barbs plus another friendly, my Horse Armies (note plural) conquer Rome and I get Code of Laws and enter Republic. I also have my 100g Settler.
By this time, the Barbs have revealed that my next to closest neighbors are the English and Greeks. This is my first slight hint of misfortune because my horsies, even with upgrades, are not going to be able to conquer London (+1 Bowmen plus Great Leader plus Cap bonus) or Athens (Pikemen plus Cap Bonus and walls, somehow). Thus my Horse-rush was stymied. However, I had the remaining AI civs stuck in very passive postures. My horses subsequently captured a caravan, two settlers and a new English city. There are no Ai units running loose anywhere on the continent so my spies, caravans (Barbs kept giving me 'vans for some reason) and settlers were free to roam. Since I had CoL and was in Republic, I simply followed up my Horse-rush with a Settler-rush. By the time I discovered Irrigation (first) I had a dozen cities and never really looked back. I ended up winning a tech victory. It is kind of a shame that I am not a better overall player. Because my middle game is kind of slack and unfocused, I did not win as fast as I should have, but it was breathtaking start. The key was getting Rome and CoL before I had researched anything except HBR.
Mine is easy to remember because I only get to play occasionally. I took the Americans at Deity. My starting GP was a Great Explorer.
1st Turn: Settle Washington, put everyone in the Water to start HBR, sent the GP to explore.
5th Turn: Finish HBR, GP returns to Washington having discovered to Barb villages, a friendly (25g), named a grassland (10gp). Cash in GP for 50g. Put workers in the woods, commence horse-rushing.
8th Turn: First Barb Village reveals Rome, Caravan. By now I have 2 horses and a third on the way.
Approximately 10 turns later: Having conquered three more Barbs plus another friendly, my Horse Armies (note plural) conquer Rome and I get Code of Laws and enter Republic. I also have my 100g Settler.
By this time, the Barbs have revealed that my next to closest neighbors are the English and Greeks. This is my first slight hint of misfortune because my horsies, even with upgrades, are not going to be able to conquer London (+1 Bowmen plus Great Leader plus Cap bonus) or Athens (Pikemen plus Cap Bonus and walls, somehow). Thus my Horse-rush was stymied. However, I had the remaining AI civs stuck in very passive postures. My horses subsequently captured a caravan, two settlers and a new English city. There are no Ai units running loose anywhere on the continent so my spies, caravans (Barbs kept giving me 'vans for some reason) and settlers were free to roam. Since I had CoL and was in Republic, I simply followed up my Horse-rush with a Settler-rush. By the time I discovered Irrigation (first) I had a dozen cities and never really looked back. I ended up winning a tech victory. It is kind of a shame that I am not a better overall player. Because my middle game is kind of slack and unfocused, I did not win as fast as I should have, but it was breathtaking start. The key was getting Rome and CoL before I had researched anything except HBR.