Hi Xyth,
Cool you’re there! We missed you ;-)
I didn’t dedicate much time on Civilization lately. And I must be sincere and say I played mostly on version 1.24 since I find 1.25 too unstable in some aspects, specially on diplomacy. For me, 1.24 version is really a great game and work, I greatly enjoy it, the best version of Civilization games for my personal taste, and that could be (after small adjustments) the definitive version of HR, specially seeing that 1.25 implies a massive amount of work adjusting and balancing.
Mate, music on 1.25 is incredibly immersive, great job.
Said that, I state some minor things I’ve found on 1.25 lately, playing on WINDOWS system:
· Statue of Liberty seems has a requirement: needs to be built in a coastal city. That makes sense. But this requirement is not stated on the Wonder description. This insignificant issue was present in previous versions too.
· It appeared me the words “Fake Tech” at least on 2 different places: on the main screen when you point a Natural Wonder on the Map, and on Civilopedia when checking the “Extra Cargo” promotion.
· And talking about “Extra Cargo” promotion: this promotion also works for Dromons, so Dromons can transport units if they have this promotion, is it intended? I always thought it was applied only on transport ships. I’m not sure if in previous versions worked the same way.
· The “Turn on citizen automation” button not always works. Example: I have this button selected, I manually click on other spots and this button becomes unselected, and if I click the “Turn on citizen automation” button again it doesn’t move to the previous selected spots). That didn’t happen in previous versions.
· The “Statistics” screen for buildings doesn’t work (actually didn’t work for previous versions).
· I have had a strange issue with a worker movement, and maybe is related to the encampment improvement. I have a worker located on an encampment and it can’t move south directly, but he can go to the spot on south if he first moves to another spot. Rare. I attach a saved game so you can see yourself.
And let’s go with Diplomacy, what I find the most unstable mechanic at this moment. AI is constantly offering and canceling pacts, agreements and commerce. It’s quite tedious for my taste to deal with it, and feels not coherent. I was very happy with the Diplomacy on previous versions. And supposing all the new Diplomacy features work fine, I’m not sure if maybe there are now so many options, could feel overwhelming. Not sure, we must play, explore, and see.
Here a couple of diplomacy issues that I’ve already posted, but not sure if I was understood properly (not the highest english language skills, sorry):
· Let’s see the case “Mehmed and his elephants”, and help yourself with the pics attached: The message “Mehmed will trade Elephant” is not true. Check the “Resources to Trade” section on the Foreign Advisor or open the diplomacy dialogue with Mehmed: you will see he has 2 elephants but actually he doesn’t want to trade them with you.
· And another issue very common: sometimes the dialogue screen misses the main information. On attached pic Mehmed says “We are terminating this deal”… but the deal doesn't appear described. I suspect this issue happens with the deal Right of Passage, since when Mehmed wants to cancel the Embassy the word Embassy appears correctly.
When testing 1.25, I focused on some issues from 1.24 just to see if they were still present on 1.25, and is nice to see they’ve been solved (Jetavaranamaya cost, adjustment of Aspiration tenets…). But I had no time to check some others issues (that I felt important) yet:
· On 1.24 there was an issue with temples providing different bonuses (food, commerce or production) depending on the city and apparently randomly. I could not verify yet if this still happens in 1.25. But I will take a look on this point on next days.
· Also I didn’t check if Culture Victory has been adjusted. It was bugged on Marathon Speed: should have been 125000 instead of 1250000.
And just to finish:
Taking a deeper look on the Mod files, on text file called “About”, it appears the name of some of us who dedicate some time to test the new versions. That was surprising and absolutely unnecessary, but I must say I felt pleased to see my name on your mod. I’m not very on the games (just a couple of strategy games) neither the computers, so to see my name on a videogame credits it’s been funny.
Let me, once again, to thank you for your great job.