I think I ma have found a bug in 1.25(2nd). I have several Galleases with Great General warlords. All are in the 40 XP range except for one, which remains at 20 XP. I twill not accept any additional XPs from barbarian units but the other Galleases do.
I forget how it works exactly, but I think there's a limit on how much XP an individual unit can get from Barbarians. Part of BTS rather than an HR change.
I want ask, if its okay that Explorer and Conquistador (Spanish crusader) have same icon.
I've been meaning to look for a better one for the Explorer. On the todo list.
The game crushed in Hot Seat mode when I discovered Druidism and once again when the founding of the Corporation coincided with the signing of a Treaty between Egypt and Germany
The Druidism founding video sometimes causes crashes, but only on certain graphics cards and not every time. Same with a couple other religion founding videos. I don't know why and I don't know how to fix it.
There is a crash in the current beta soon after when Common Market Agreements are signed. Was that what Egypt and Germany signed?
With such a rich abundance of different units in each nation, why do planes, modern ships, tanks and other equipment looks the same at all? After all, there are so many different versions of equipment, moreover, there are even modifications that add different types of military equipment, very strange.
Hardware resource management.
As far as i remember civ is 32x (system/ metod) that means no more that 2gb ram. In advanced game states there are a loot of units and have the same model are actually resource friendly for PC ram and resource management. For more types of posibilities AI consume more resource as it considering what to do. If we hit the 2gb limit game start be a little bit laggy. And no it dont mater if you have a monster as computer. Its just the 32x limit. (If i remember correctly.)
There is a 2GB memory limit, but it doesn't cause lag. It causes Memory Allocation Failures (MAFs), either crashing your game or forcing you to exit. After mapsize, unit art is the next biggest contributor to memory usage. In the late game when a lot of the map is revealed and a lot of units are in play, Civ4 is much more likely to hit that 2GB limit. And that's why there aren't any civ-specific variants of late game vehicle units. I'd like to eventually add a little bit of variation though, like maybe 2-5 different varieties of each vehicle where appropriate.
https://i.gyazo.com/249591d85c6f3d15f5a97597c777fc74.png
what hell has been unleashed upon this earth
i got this while looking at the civilopedia as the iroquois
Has been fixed.
I had a bug while running occultism, I had a great temple in my capital so I was getting a free merchant. But when I switched to a different tenet I had a -1 merchant specialist in my city causing me to lose gold each turn.
I think it's just a UI bug, but I haven't fixed it yet. Will do so after the Common Market crash (the thing that's still holding release up, sigh).