I hope this one will be short !
DISCLAIMER for the beta version:
- No installation support
- Use only the Europe 39-45 map to test the Fall of france event
Links are in the spoiler, read the above first and click "show".
R.E.D. WWII Data Files (v.5) beta 5 (required) (not updated since v.39 final)
R.E.D. WWII Edition (v.40) beta 1 (required)
R.E.D. Xtreme for WWII Edition (v.40) beta 1 (optional)
Again the "Fall of France" on the 39-45 map is what to test here
Here is a savegame from v.39 that you can use to quickly test the new function:
Fall_of_France_Test.Civ5Save
Launch the mod, load the save, don't do anything, just attack Paris with the Sturmpanzer VI and please report if the game crashes for you.
If it does, please post your lua.log.
If it doesn't, try to make it crashes with new settings (make France capture a few cities on the map, place units there and there, etc... be creative ! )
Report also new bugs in this thread (but check the list below to see if it has not been already reported)
Current new bugs since v.39 final:
Change log :
And thanks for testing
DISCLAIMER for the beta version:
- No installation support
- Use only the Europe 39-45 map to test the Fall of france event
Links are in the spoiler, read the above first and click "show".
Spoiler :
R.E.D. WWII Data Files (v.5) beta 5 (required) (not updated since v.39 final)
R.E.D. WWII Edition (v.40) beta 1 (required)
R.E.D. Xtreme for WWII Edition (v.40) beta 1 (optional)
Again the "Fall of France" on the 39-45 map is what to test here
Here is a savegame from v.39 that you can use to quickly test the new function:
Fall_of_France_Test.Civ5Save
Launch the mod, load the save, don't do anything, just attack Paris with the Sturmpanzer VI and please report if the game crashes for you.
If it does, please post your lua.log.
If it doesn't, try to make it crashes with new settings (make France capture a few cities on the map, place units there and there, etc... be creative ! )
How to provide the Lua.log :
- Enable lua loging : open the config.ini file (in "..\My Documents\My Games\Sid Meier's Civilization 5") with notepad or any other text editor, find the line with "LoggingEnabled = 0" and replace by "LoggingEnabled = 1"
- Launch the game, try to repeat the bug and quit the game once it has happened
- Before launching it again, go to the "..\My Documents\My Games\Sid Meier's Civilization 5\Logs" folder, either open Lua.log with your text editor and save the log as a .txt file or simply zip the log file and then post it in this forum as an attachment to your post (don't try to copy/paste it, it may be too long for the allowed post size)
Report also new bugs in this thread (but check the list below to see if it has not been already reported)
Current new bugs since v.39 final:
- (none)
Change log :
DLL:
- defenseModifier can stack
- "sweeping" is now "air superiority" : engage enemy intercepting aircraft in the area and also give reconnaissance on the adjacent tiles (no need to see the targeted plot)
UI / Visuals:
- update resource string on mouse over plot to match the mod's rules
- really give correct information about defensive value of a plot
- add max range highlight to "Air Superiority" missions (previously "Air Sweep")
- tweak some battleships, cruisers and heavy cruisers size
Balance:
- tweak U.S.S.R. air class ratio
- tweak leaders' flavor values
Crash fix:
- test changes for the "Fall of France" event on the 39-45 map
- give more space to infantry figures in R.E.D Xtreme, to prevent some crashes during combats' animations.
And thanks for testing