Killtech
Discutator
minor update. added some military unit production buildings i forgot about (armourer, filling factory, siege workshop and cannon forge). made some education buildings tweaks. check OP for details.
EDIT: for the next version i'll something of this concept:
one addition i plan is a special building class to represent the civilizations step of settling down in permanent escapements which soon developed into first towns. the reorganization of society in such town allowed people to specialize and become first craftsman as they could count on others for food acquisition. so my idea is the following line:
Village Hall => Town Hall => City Council => City Administration/Authority.
all the buildings only grant free specialists (so not peasants that work the tiles). if Afforess introduces this possibility they will have a city size prerequisite. i also plan to add another more advanced line of such buildings (which will need a certain amount of city administrations before they can be build - like cathedrals need temples) that unlock the 3rd economy radius for cities (3rd ring of workable tiles) and represent the growth of a city into a metropolis.
EDIT: for the next version i'll something of this concept:
one addition i plan is a special building class to represent the civilizations step of settling down in permanent escapements which soon developed into first towns. the reorganization of society in such town allowed people to specialize and become first craftsman as they could count on others for food acquisition. so my idea is the following line:
Village Hall => Town Hall => City Council => City Administration/Authority.
all the buildings only grant free specialists (so not peasants that work the tiles). if Afforess introduces this possibility they will have a city size prerequisite. i also plan to add another more advanced line of such buildings (which will need a certain amount of city administrations before they can be build - like cathedrals need temples) that unlock the 3rd economy radius for cities (3rd ring of workable tiles) and represent the growth of a city into a metropolis.