The majority of players don't play Diety, or even Immortal for that matter. Most players have a hard enough time beating Emperor on a regular basis. Firaxis should cater to the majority that want more features and a more engrossing game rather than catering to the few really good players who just want an AI that can win.
New game feature: Science penalty for city to limit science runaway for very wide empires!
Oh, wow, I've seemed to missed that bit! Any more info?New game feature: Science penalty for city to limit science runaway for very wide empires!
He didn't give us numbers, but he said it was "small", so that you could still go ICS if you wanted, but it was going to slow science down somewhat for wide empires.I tuned in right after that. What's the penalty?
Pilgrim, I think they can achieve a better balance if they stop listening to those that want more and more features in the game, regardless if they fit or the AI knows how to use them.
I agree that the AI needs to be much better at all of the victories, including beating you. But I guess they keep listening to the wrong people.
i agree that firaxis should think about the majority of players (as well as the minority to a somewhat lesser extent). but i just wanted to point out that better AI does not necessarily cater only to people playing at hardest levels, nor does adding more features necessarily cater to people who don't. (i can see an argument for the opposite.) and players asking for more features, won't necessarily enjoy more feature. (when they say "more features" they might mean "better features" or "different features" for example.)
i think the designers should try to make the game as enjoyable as possible for most people, even if it contradicts what people say they want. "more engrossing" might be a better goal, but i think people are less likely to directly demand to be more engrossed.
In ideal world a more engrossing game with many features and good AI should not be mutually exclusive. In reality they are, because the more features you add, the more chances for the AI to mess everything up.The majority of players don't play Diety, or even Immortal for that matter. Most players have a hard enough time beating Emperor on a regular basis. Firaxis should cater to the majority that want more features and a more engrossing game rather than catering to the few really good players who just want an AI that can win.
In ideal world a more engrossing game with many features and good AI should not be mutually exclusive. In reality they are, because the more features you add, the more chances for the AI to mess everything up.
The main argument of infinite happiness haters was that they'd rather have better AI than cheaty AI. Nobody everadmittedsaid they want a less competent AI. So Firaxis caved to peer pressure and removed the 'cheat', but the AI has yet to show any signs of improvement. As a result they'll only get more hate. Gotta love the irony. Aiming to please everybody is very ungrateful task. They are trying very hard to find a balance between role players/builders etc and 'number crunchers' and deserved to get the credit for that, however, I do feel in BNW they took a concept of listening to fans' voice a bit too far. For the sake of the common good this voice needs filtering.
I will wait for a YouTube link to be available.