Actually i disagree. Turnbased strategy game market is the WRONG market for 3d. yes 3d can be "cool", but most turnbased strategy gamers dont want 3d if its sacrifices everything else. (there has been more then one survey about this topic, and it usually always says the same). 3d is NOT the main focus on turnbased strategy game market. 3d is the focus on MAINstream market. so the question is: did they want to launch this game more into mainstream or to satisfy the turnbased strategy market. the product speaks for itself.
3d is all good, as long as it doesnt downgrade the game 3-5 years back in time. civ4 isnt the first turnbased strategygame that added 3d, and failed. there are other turnbased strategygames aswell that added 3d and made the game so extremly hungry for resources that it lost alot of players.
turnbased strategy games in itself(without 3d) is a type of game where you can NEVER get enough memory or cpu. there doesnt exist enough memory or cpupower in a modern pc to be able to get a REAL notch game. and it wont for maaaaany years. so instead of wasting resources on 3d, they should give those few resources to better ai, bigger maps, etc.
well well... maybe i should make my own civ game
i guess its the only way... i would have liked features as take use of multiple cpu`s, take use of cluster networks/home networks(to reduce the resourcehog on main computer- nice option to have
etc
(and not load the whole map into memory, it is not 100% necesary. it is almost like a fps game would want to load up the complete map all at once).
its actually kinda scary that i found over 70 bugs&abnormalties in the first 5 hours that i played civ4. ok most were minor bugs, but still that is alot imo. (but the game works, and in some years one can take advantage that most things arent hardcoded in civ4 compared to civ3
now they are just even more "limited" by the use of extreme hardware requirements instead.