Mattastic
Warlord
I'm finally at the stage where I feel confident attempting my own scenario! In this case, one featuring the history of England and the nations that influenced her throughout the early middle ages.
The aim of this project is not so much to provide an accurate depiction of the period, as to provide a standard Civ game within this period and geographic area, featuring the eventual evolution of an English country.
This mod is currently in its early planning stage. However, I've been in the modding business long enough to know more or less what can and can't be done now. I can certainly handle mapping and civilization creation, but I will need help with unit and building creation, python, ideas, and things like that.
It's my hope that this civ will also contain the following:
The aim of this project is not so much to provide an accurate depiction of the period, as to provide a standard Civ game within this period and geographic area, featuring the eventual evolution of an English country.
This mod is currently in its early planning stage. However, I've been in the modding business long enough to know more or less what can and can't be done now. I can certainly handle mapping and civilization creation, but I will need help with unit and building creation, python, ideas, and things like that.
Spoiler Map :
This mod features a map of northern Europe centred around the North Sea, giving the British Isles significant focus, and allowing room for all of the civilizations that influenced Britain during this period, in France, the Netherlands and Scandinavia.
Here's a pixellated rendition of the map so far (WIP). The darkest squares represent peaks, and the medium darkness squares represent hills. The two dark lines in Scotland represent Hadrian's Wall and the Antonine Wall, represented in-game by the Great Wall wonder, belonging to a now-deceased Roman civ.
Mind you, this is a big map, weighing in at 128x128 tiles. Currently it loads on my PC in just under two minutes, and that's without the rivers being finished, or terrains other than grasslands, or any placed cities, roads or improvements. I'm very tempted to cut it down at least to 106x106 (the complete height of the British Isles from the Isles of Scilly to Shetland), which will still leave just enough space for the Danes, Norwegians, Normans and Saxons, and maybe give them more provication to attempt invasion.
Here's a pixellated rendition of the map so far (WIP). The darkest squares represent peaks, and the medium darkness squares represent hills. The two dark lines in Scotland represent Hadrian's Wall and the Antonine Wall, represented in-game by the Great Wall wonder, belonging to a now-deceased Roman civ.
Mind you, this is a big map, weighing in at 128x128 tiles. Currently it loads on my PC in just under two minutes, and that's without the rivers being finished, or terrains other than grasslands, or any placed cities, roads or improvements. I'm very tempted to cut it down at least to 106x106 (the complete height of the British Isles from the Isles of Scilly to Shetland), which will still leave just enough space for the Danes, Norwegians, Normans and Saxons, and maybe give them more provication to attempt invasion.
Spoiler Civilizations :
Definite playable civs include the Anglo-Saxon heptarchy:
The Kingdom of Northumbria, Oswold
The Kingdom of Mercia, Offa
The Kingdom of the East Angles (East Anglia), Edmund the Martyr
The Kingdom of Essex, Sæbbi
The Kingdom of Kent, Æthelberht
The Kingdom of Wessex, Alfred the Great
The Kingdom of Sussex, Cissa
These civs will all start in the traditional manner of having a single settler and another unit, left to re-populate the recently abandoned land that will one day become England.
Other definite civs (which may or may not be playable) include:
The Kingdom of Strathclyde, Riderch I of Alt Clut
The Kingdom of Gwynedd, Rhodri the Great
The Kingdom of Cornwall, Mark
[and at least one Irish kingdom]
The Duchy of Normandy, William the Bastard
The Duchy of Saxony, [no leader yet]
The Kingdom of Norway, [no leader yet]
The Kingdom of the Danes (Denmark), Cnut the Great
Leaders do not yet have defined traits.
Ultimately they cover at least three (maybe four) main civ groups: Angles, Celts, and Germanics/Norsemen. There will also be at least two barbiarian "civs", featuring Irish pirates and Viking raiders.
As mentioned previously, Rome will also exist as a dead civ, if only so that certain landmarks can be left on the map, such as the aforemented walls, and Roman Roads, which will have the effect of railways, and will be unbuildable by any other civ.
The Kingdom of Northumbria, Oswold
The Kingdom of Mercia, Offa
The Kingdom of the East Angles (East Anglia), Edmund the Martyr
The Kingdom of Essex, Sæbbi
The Kingdom of Kent, Æthelberht
The Kingdom of Wessex, Alfred the Great
The Kingdom of Sussex, Cissa
These civs will all start in the traditional manner of having a single settler and another unit, left to re-populate the recently abandoned land that will one day become England.
Other definite civs (which may or may not be playable) include:
The Kingdom of Strathclyde, Riderch I of Alt Clut
The Kingdom of Gwynedd, Rhodri the Great
The Kingdom of Cornwall, Mark
[and at least one Irish kingdom]
The Duchy of Normandy, William the Bastard
The Duchy of Saxony, [no leader yet]
The Kingdom of Norway, [no leader yet]
The Kingdom of the Danes (Denmark), Cnut the Great
Leaders do not yet have defined traits.
Ultimately they cover at least three (maybe four) main civ groups: Angles, Celts, and Germanics/Norsemen. There will also be at least two barbiarian "civs", featuring Irish pirates and Viking raiders.
As mentioned previously, Rome will also exist as a dead civ, if only so that certain landmarks can be left on the map, such as the aforemented walls, and Roman Roads, which will have the effect of railways, and will be unbuildable by any other civ.
It's my hope that this civ will also contain the following:
- A new tech tree spanning at least two periods: Late Antiquity and the Early Middle Ages.
- Era appropriate civics.
- A healthy range of units, buildings and wonders.
- New religions.
- Maybe even a few historical events.
- A "unify England" victory condition.