I just won my first BNW game on Emperor. It was very fun, but..
As I lay down with temperature all night I was thinking about what needs fixing the most. I'm sure most of you won't be surprised by what I say. It took me some time to realize why most of you have been saying this all along, but oh well - I'll add to the chorus I guess.
1. Religion is still disgustingly awful. It causes me pain just to think about it. Most founder beliefs make me wanna hurt myself and the enhancer beliefs, while interesting on paper are not terribly useful if you're not playing Tithe (which feels suitably nerfed). There is very little reason to spread your religion unless you get like the best pick, which would be tithe/just war and even then there's not much benefit.
I remember when I played my first game on Civ 5, which happened to be G&K, I really enjoyed the game, but I was in no way convinced that my shrine and temple were even worth their gold - it stuck me as really strange considering how awesome the game was overall. And now that I'm playing immortal, I can safely say that you're probably best adviced to get the early schrine for the pantheon belief (those are actually done well) and just delete the damn thing. Then if you wait to found a religion by accident - FIIINE. Get good follower beliefs (those are alright) that suit your cities and never build a holy unit at all. You can beat deity by pretending faith does not exist in the game at all. (yeah, it's fun to get some great people later on, but that doesn't make the whole thing any less broken; simply save your faith all game) How bad is that?
Just look at Papal Primacy and think about it for a moment.. How useless is that in a real game, where by the time I've converted 3-4 city states (and wasting faith) I should have more than 30 influence anyway? Considering that even if it was "increase resting point by 500 for CC of same religion" it still wouldn't do it's just so bad it gives me nightmares. I think I'd pay 50$ if Firaxis just removed this damn thing from the game. Just to give you an idea of what it's doing to my brain.
1.1 - Piety is no better than before. Avoid the damn thing like hell and stop romanticizing about how you could fit it into a reasonable build. You can't. The faith/religion mechanics are just an insult to thinking players. You just pretend they're not there and try to do something about recurring nightmares. I'd go into detail, but I'm not such of a masochist. But what's even more insulting is that they serve you a thing like The Glory of God in the end to bait you into doing this stupid build. Well, actually - be my guest - it's good training for strong serial killing skills later in life.
2. Great tile improvements are next to useless. A very early academy or two are fine (they contribute to RA, later bulbs and give you tempo on other science improvements), when you get like 12 science for 1 food and about 18 to 2later. But there is exactly no reason in the game to build a Holy Site or Landmark ever and thus the Freedom 'New Deal' policy is also useless (and would still be useless even if they weren't). If you're not convinced then you're not working your mathematical mind. It was alright to build the occasional manufactory in your important coastal city before to boost it a little bit. Now the caravan does that much better. Btw, even academies aren't terribly useful, considering how much you get to just bulb.
GTI should be considerably stronger if they are to have any actual impact on the game. It's not insignificant that you're losing like 2 food on those too. I'd rather have my 2 specialists with civil society, thank you very much.
3. Social policies seem to be badly nerfed for no reason other than to mess with me. They were pretty strong before and provided good options at all times. I'd often have to spend some time thinking between 2 or 3 good choices. They were the one thing I liked most about the game. Now most of the time I have nothing I want to take. This really makes me sad as it means the game is now considerably worse as far as core gameplay goes. I don't know why this nerf happened... Consider aesthetics - most of the policies give you more policies - if you do some math you'll quickly find out that those policies don't return their investment pretty much the whole game.. Kinda how rpg gamers learned at some point not to take perks like quick learner even very early in the game, because they simply do nothing at all, but deceive you that they do. Instead of meaningful, interesting bonuses now you have small gold or happiness bonuses all over the place. F. T. S. !!!
Obvious examples are those boosts to GS,GM production - seriously? Have they forgotten that those are on one tier with the other 2? I get +25% to all 6 from a freaking garden and they're giving me a policy to boost 1!!! of those by 25%? It makes me very, very sad..
I'm gonna stop at that, before I get into fits.
3.1 The way you acquire culture and policies is a bit weird in this game. I hope they focus a bit more. Simple example - a museum will net you like 1 culture (?); a great piece of art or history will yield 2 (?); allying the (say) 4 cultural CC will net you 104. Those political treatises are interesting though; perhaps a step in the right direction.
Seriously, Sid .. I'm a big fan of yours, but do the balance. This beautiful piece of art does not deserve to have such broken game mechanics.
I'm out.
..
And don't hurt yourself, it's not your fault.
Moderator Action: Changed thread title to something more appropriate. This is a family friendly forum.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
As I lay down with temperature all night I was thinking about what needs fixing the most. I'm sure most of you won't be surprised by what I say. It took me some time to realize why most of you have been saying this all along, but oh well - I'll add to the chorus I guess.
1. Religion is still disgustingly awful. It causes me pain just to think about it. Most founder beliefs make me wanna hurt myself and the enhancer beliefs, while interesting on paper are not terribly useful if you're not playing Tithe (which feels suitably nerfed). There is very little reason to spread your religion unless you get like the best pick, which would be tithe/just war and even then there's not much benefit.
I remember when I played my first game on Civ 5, which happened to be G&K, I really enjoyed the game, but I was in no way convinced that my shrine and temple were even worth their gold - it stuck me as really strange considering how awesome the game was overall. And now that I'm playing immortal, I can safely say that you're probably best adviced to get the early schrine for the pantheon belief (those are actually done well) and just delete the damn thing. Then if you wait to found a religion by accident - FIIINE. Get good follower beliefs (those are alright) that suit your cities and never build a holy unit at all. You can beat deity by pretending faith does not exist in the game at all. (yeah, it's fun to get some great people later on, but that doesn't make the whole thing any less broken; simply save your faith all game) How bad is that?
Just look at Papal Primacy and think about it for a moment.. How useless is that in a real game, where by the time I've converted 3-4 city states (and wasting faith) I should have more than 30 influence anyway? Considering that even if it was "increase resting point by 500 for CC of same religion" it still wouldn't do it's just so bad it gives me nightmares. I think I'd pay 50$ if Firaxis just removed this damn thing from the game. Just to give you an idea of what it's doing to my brain.
1.1 - Piety is no better than before. Avoid the damn thing like hell and stop romanticizing about how you could fit it into a reasonable build. You can't. The faith/religion mechanics are just an insult to thinking players. You just pretend they're not there and try to do something about recurring nightmares. I'd go into detail, but I'm not such of a masochist. But what's even more insulting is that they serve you a thing like The Glory of God in the end to bait you into doing this stupid build. Well, actually - be my guest - it's good training for strong serial killing skills later in life.
2. Great tile improvements are next to useless. A very early academy or two are fine (they contribute to RA, later bulbs and give you tempo on other science improvements), when you get like 12 science for 1 food and about 18 to 2later. But there is exactly no reason in the game to build a Holy Site or Landmark ever and thus the Freedom 'New Deal' policy is also useless (and would still be useless even if they weren't). If you're not convinced then you're not working your mathematical mind. It was alright to build the occasional manufactory in your important coastal city before to boost it a little bit. Now the caravan does that much better. Btw, even academies aren't terribly useful, considering how much you get to just bulb.
GTI should be considerably stronger if they are to have any actual impact on the game. It's not insignificant that you're losing like 2 food on those too. I'd rather have my 2 specialists with civil society, thank you very much.
3. Social policies seem to be badly nerfed for no reason other than to mess with me. They were pretty strong before and provided good options at all times. I'd often have to spend some time thinking between 2 or 3 good choices. They were the one thing I liked most about the game. Now most of the time I have nothing I want to take. This really makes me sad as it means the game is now considerably worse as far as core gameplay goes. I don't know why this nerf happened... Consider aesthetics - most of the policies give you more policies - if you do some math you'll quickly find out that those policies don't return their investment pretty much the whole game.. Kinda how rpg gamers learned at some point not to take perks like quick learner even very early in the game, because they simply do nothing at all, but deceive you that they do. Instead of meaningful, interesting bonuses now you have small gold or happiness bonuses all over the place. F. T. S. !!!
Obvious examples are those boosts to GS,GM production - seriously? Have they forgotten that those are on one tier with the other 2? I get +25% to all 6 from a freaking garden and they're giving me a policy to boost 1!!! of those by 25%? It makes me very, very sad..
I'm gonna stop at that, before I get into fits.
3.1 The way you acquire culture and policies is a bit weird in this game. I hope they focus a bit more. Simple example - a museum will net you like 1 culture (?); a great piece of art or history will yield 2 (?); allying the (say) 4 cultural CC will net you 104. Those political treatises are interesting though; perhaps a step in the right direction.
Seriously, Sid .. I'm a big fan of yours, but do the balance. This beautiful piece of art does not deserve to have such broken game mechanics.
I'm out.
..
And don't hurt yourself, it's not your fault.
Moderator Action: Changed thread title to something more appropriate. This is a family friendly forum.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889