Welnic
Emperor
- Joined
- Jun 19, 2006
- Messages
- 1,057
Might that be because this is a Monarch game?
Not if he's playing the Challenger save.
Might that be because this is a Monarch game?
My biggest mistake has been whipping too much. I realised there were no hammers in the initial screenshot, so whipping heavily was needed. Now, once you discover copper and you have a 0food 5 hammers tile available, should you work it or not?
At the time I didn't even stop to think about it. I've read quite a lot about whipping since then and now I realise I should have been working that tile non stop.
What about the gold? I have yet to work it! But 8 commerce is better than 3 hammers, isn't it? So I should have been working gold and copper tiles non stop! Then, only whip food excess without never abandonning those two tiles.
I would have got a lot more hammers that way.
Also I didn't farm my first FP. If you are whipping all out, why wouldn't you want to regrow asap? I never worked too many cottages at the same time.
By the way, was this really aggresive AI? I had many of my neighbours Pleased at +1!!!
Unlike Vanilla and Warlords, in BtS, there is no diplomatic penalty for Aggressive AI.
With hindsight, 1NW looks like the best place to settle.I settled 1NW of the start for the same reason as LowtherCastle. I am surprised that very few people settled there, looks much stronger to me then any other site that can be settled on turn 0, because of 1 less unhealthiness. The only disadvantage is loosing coins from working the oasis while building the worker, but loosing food at size 2 is much worse then that.
This sounds like a really good move.Next goal is axe-rushing a neighbour to get some green land. I considered pumping out the axes with just the capital, but calculated that an extra production city will pay off before I have enough axes, so I founded a 3rd city in the west (grab the plains cow and share copper with the capital). Then both the capital and the 3rd city build granaries, barracks, axes.
How did you find his Vultures? They scare me almost as much as CG3 Archers + Dog Soldiers.I explored a bit with the GSpy, Gilgamesh had 3 silver hills and furs, nice. I chose him as the attack target even though he is creative and protective.
I wonder if it is possible to pull off a CS-slingshot in this game. The oracle was built around 700BC in my game, quite late for emperor. I guess the AI are less inclined to build wonders because of the barbs and/or agressive AI setting. With gold and marble it could be doable.
With the low health cap the farmed FP are worth less than 4fpt.
Yikes! I though that was the only thing affected by this setting. What does it change, then?
Yes, that was my idea: work copper & gold non-stop while still rushing axes for 2 pop every 10 turns.This sounds like a really good move.
Did this allow you to MM the cities so that you could work the copper constantly while still putting less than 5 hammers into the start of each Axeman (for poprushing)?
Vultures are not a big problem. Modified strength of a vulture defending against an axe in a 40% culture city is 6 + 40%(culture) + 25% (fortify) + 25% (bonus against melee units) - 50% (axe bonus to melee units) - 20% (CR promotion) = 7.2. A normal axe will have a modified strength of 5 + 40% +25% +50% - 50% - 20% = 7.5 under the same circumstances. Vultures become (slightly) stronger then normal axes in 60% culture cities, in hill cities or when they are promoted with shock, etc. The difference is not that great. Vultures are great against archers, but not against axes.How did you find his Vultures? They scare me almost as much as CG3 Archers + Dog Soldiers.
Or were you early enough that he didn't build many before you disconnected his copper?
Care to share? A Janissary costs 80h. With Bureau and HE, one pop whip would get 75h, provided there is at least 1h invested. So to be able to whip 2 pop (150h, with a lot of overflow to next janissary), you need to have 4h or less in the basket. Is that the idea?I will put the Herioc Epic in Istanbul, so with Bureaucracy, I will be able to use the 2pop-whip trick on Janissaries.
Yes, exactly. It requires being able to work 1 base hammer per turn on the first turn (2h after modifiers), then whip for 2pop and work the gold for 2t, giving 2 janissaries and no overflow in 3 turns, to be repeated as long as you have the population.Care to share? A Janissary costs 80h. With Bureau and HE, one pop whip would get 75h, provided there is at least 1h invested. So to be able to whip 2 pop (150h, with a lot of overflow to next janissary), you need to have 4h or less in the basket. Is that the idea?
1000BC 1AD
cities 3 6
population 11 30
settlers - 1
workers 3 6
scouts 2 1
warriors 3 2
archers - 6
axemen 3 3
strategic copper copper(2), iron, marble
luxuries gold gold, silver
health corn corn(2), cow, clam
great persons GS(academy) GS(academy), GG(instructor)
wonders - -
food 39 80
production 10 41
commerce 58 122
sust. beakers 30 45
gpp per turn - -
gold 148 214
cottages - -
civs killed - -
academy 1000BC
alphabet 950BC
confucianism 675BC