[BTS] BOTM 260: Asoka, Noble - Final Spoiler - Game submitted

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BOTM 260: Asoka, Noble - Final Spoiler - Game Submitted



I hope it was fun!
Use this thread to tell us what happened in your game, particularly anything after 1AD

Did you win faster than ever before?

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Did you win faster than ever before?
Not the fastest ever, but I was happy enough with my space date, the map was pretty much a levee-paradise so that certainly helped. ;)

After killing of the Celts, I quickly declared on Monty, basically for the city he had planted on the only marble in the wider neighbourhood. Soon took peace, but opened up hostilities again when I got knights and got the rest of his turf. Made the half circle back towards Sumeria and conquered their lands too, now also with cuirs for efficiency. Libbed steam power on the way for those levees and turtled my way to space. Late in the game I conquered some Arabian cities but kept a safe distance from the domination limit. Fun game, thanks. :)
 
Won by conquest T138

Right before I was going to declare on boudica Zara peacevassaled to me:D.This really sped up my conquest. Attacked Boudi with 13 Knights, and Sumer with about the same number.
Finish date could have been 2 turns faster if I had not forgot building the road towards Mongol on the Euthiopian land.

Spoiler Score :

Civ4ScreenShot0001.JPG

 
Culture victory.

After I eliminated the Celts right before 1AD I took a piece of Aztecs right after. The war efforts and expansion to eventually 19 cities took its toll on building up to the culture pump phase. Incorporated all the religions (cathedrals). Built a ton of wonders as well.
I went Lib => Democracy. UniSuffrage and SoL were quite nice speeding things up.
A couple turns after Lib I finished Taj, the kick of of 100% culture and GArtist production. Finished it all exactly at the end of the triple golden age period.
 
I also went Culture and had the Celts sewn up by around 1AD. I also took a piece of Monty for the marble and settled a city in the far NE corner for the stone.

Very smooth on the diplomatic front with the 3 biggest civs sharing my state religion.

My plan seemed to work great the 3 culture cities all becoming legends on the same turn with GA bombs. 12 Great Artists in total. One commerce city (capital) one production city with Hermitage, and one Great Person city.

Each had 4 religions and cathedrals. Got 14 cities in total to share the religions and build temples.

Not sure if my tech path and switch to 100% slider was done correctly.

I got Liberalism into Nationalism in 540AD. I started 100% culture slider straight away but then changed my mind after a few turns and decided to tech to Banking and Printing Press before turning off tech.

13 Wonders all up, included all the ones I wanted.

Fun game for culture with good homelands, excellent leader traits, relaxed difficulty level and some attractive neighbour territory to go for early.
 
To recap from the First Spoiler, I had settled our capital in the location to the north-west with Corn, Pig, and Gold. I played toward a Town-heavy capital, despite the fact that there are two Peaks in the Big Fat Cross.

The Pig and Corn were shared with the coastal City by the Fish, which became my Great Person Farm.

I fought with Boudica starting in 125 AD, when the amount of unclaimed land was starting to run out. The war went quickly, thanks to having built up a large stack before starting, and the last targeted City was captured in 400 AD.

Boudica's capital seemed suitable for The Heroic Epic and it helped me to pump out Units for quite some time. Later, I repurposed the City for Ironworks.

The next main war was against Gilgamesh. He was the tech leader and he had many allies from having spread his State Religion to nearly every player. War was declared in 660 AD, but it wasn't until 960 AD that I was able to capture a City. Most of that time was spent bribing AIs into wars and out of wars, to reduce the amount of diplomatic penalties that would be required to continue warring on this diplomatic-love-fest of a map. Meanwhile Gilgamesh also was bribing AIs into wars, often against the very war ally which I had just brought into a war with him.

Wonders built during that time:
520 AD The Great Lighthouse
560 AD Shwedagon Paya (to cash in on distributed Failure Gold)
620 AD The Hanging Gardens
BUILT BY ZARA: 800 AD Mausoleum of Maussollos
960 AD Angkor Wat
1010 AD University of Sankore
1200 AD The Taj Mahal (using a Great Engineer, as I still lacked Marble)

I missed completing the Mausoleum of Maussollos by 1 turn. Zara whipped it in his capital. I therefore delayed my Golden Ages and ended up with unused Golden Age potential at the end of the game. In the last couple of turns, for fun, I founded all of the Corporations with the extra Great People. Founding Standard Ethanol can really hurt, as it will take away the Food from whichever Food Corp it replaced in that City prior to having founded Standard Ethanol, and your City will likely start to lose Food! Fortunately, I founded the Corp just before the game ended and thus the City did not have time to shrink in terms of population points.

In hindsight, launching a Golden Age or two without MoM would have been a stronger play than waiting to land MoM.

The war lasted until 1390 AD, after which Gilgamesh was relegated to Cities which I did not want to own.

Since both of Gilgamesh and I had been bribing many of the AIs, Zara and Saladin became the new tech leaders, thanks to our traded techs plus their own research initiatives.

Monte had "declared" war on me by taking Boudica on as a Vassal, and I had yet to give Boudica peace. It was her way of taking revenge.

With Gilgamesh begging for mercy, my western forces wanted a new target. Saladin's stacks were looking quite scary and thus I took the Units from the Gilgamesh war to fight against Kublai, allowing me to use those Units without having to drag them halfway across of the world back to Montezuma's area. Meanwhile, I already had Montezuma's forces under control (mostly thanks to Zara drawing away many of Monte's forces).

Actually, I had a stack of Knights in Zara's lands which were intended to capture the Mausoleum of Maussollos from Zara, but much like the Crusades, I discovered in this game that Knights alone are a bit of a silly play when the AIs have Medieval Units. Thus, I had not found a suitable way to use the Knights until Zara joined the war against Monte and then I could strike Monte from behind under cover of Zara's forces. Knights on their own would have likely been picked away by Longbowmen behind of Castles and counter-attacking Pikemen.

In 1580 AD, Kublai had been defeated, and a turn later, war on Zara was declared.

In the long-ago Succession Game of the Month where we had every AI led by a Tokugawa Leader, I had proposed to my team the concept of mass-Liberating Cities to an AI for diplomatic bonuses. In that game, after our own Culture had made it hard to Liberate some Cities back to AIs, the idea got dropped.

However, for this game, I have refined the idea, and I was able to turn Furious AIs into Friendly AIs with some mass-Liberations. In real life, you would significantly anger people to steal their land, relocate them, and then steal their newly granted land. Yet, in the context of the game, doing so tricked the AIs into liking me again.

There weren't enough Sid's Sushi Resources on the map and thus I went for Cereal Mills. It really does take a lot longer to go for Cereal Mills, as those extra techs come at a time in the game when they are still expensive. On the plus side, the lack of Culture from the Corporation pushing us toward Domination is actually a very useful trait of Cereal Mills.

Mining Inc was the other main Corp which I targeted.

Therefore, land which did not contain Resources for either of those Corps became low-priority land, to be gifted away. I had to redraw some of the map territorial demarcation points after Coal was revealed, but otherwise, this approach, plus the location of Wonders and Holy Cities, determined which Cities I would keep and which land I would give up, to avoid exceeding the Domination Land Limit.

At the end of the game, I controlled:
20 Cereal Mills Resources on the map, earning +15 Food.
34 Mining Inc Resources on the map, earning +34 Hammers.

In after-game testing, I discovered that I would have still earned +15 Food from 19 Cereal Mills Resources and thus could have paid less Gold per Turn for the same benefit.

The Score looks nice at 280K, but I think that XOTMs automatically scale down the Score to a correspondingly smaller value on the game's original Difficulty Level (Immortal down to Noble, in this case), making the altered Score unlikely to compete with Noble games for Score.

Space was the Victory choice, arriving close to 1800 AD.

Saladin helped me out by trading Physics and Electricity to me. I had to steal Radio from him as he had started building all 3 of the corresponding Wonders on the turn that he learned the tech.

It was a fun game, and yet it was quite time-consuming to first get all of the AIs to hate each other and then to make some of the AIs love me again.

Thank you to the staff for continuing these competitions and to the players for continuing to participate and to share your experiences!
 
In this game, I also played for points as in the previous one.

In 150 AD (as I promised in the first topic), I learned guilds and horseback riding, accepted slavery and began to slave knights. In 275 AD 1st group of 15 knights attacked Boudicca, In the same year I made the last few slaves and took serfdom. In 350 AD, 2nd group of 13 knights attacked Gilgamesh. In total, I built 32 knights during the game. In 400 ad, I made peace with the Celts, leaving him 1 newly founded city near the stone (so as not to demolish and to take constructions for free). In 425 AD I attacked Montezuma, in 640 AD, simultaneously destroyed the Aztecs and Sumerians. In 660 AD DoW Boudicca and destroyed she in 680.
In 720 AD, without waiting for the northern group, I attacked Saladin. At first, i captured 2-3 cities, but then lost several good odds and stalled. After the arrival northern army, I make Saladin my vassal only in 960 ad, leaving him 1 city on the border with Mongolia. As a result, I got a little more than 60% of the territory.
At the same time, in 880 ad, I learned liberalism and took biology. After communism (940) even with 100% science, I had an income of 150 gold/turn, I upgraded the remaining 10 knights into cuirassiers and attacked Mongolia in 1050 AD. On the same turn, I learned rifling and after capturing 1 city, I upgraded everyone in cavalry. At 1100 AD I make Kublai Khan my vassal and on the next turn I got domination victory.

On the last turn, I built Hanging Gardens and here I made a small mistake. I thought that at first the city grows, and then the Hanging Gardens give 1 more resident. It turned out that the opposite was true. As a result, 26 of my cities, which were supposed to grow by 2, grew only by 1. If I knew this, about 20 from 26 could still grow by 2. 20 pop = 10k points. But I still wouldn't have made it to 500k.
But I hope I've got enough points for Gold.)
 
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