I think we need a thread to keep track of the new civs and their UU,UA,UB, etc.
1.Poland
3. Brazil
4. Portugal
6.Morocco
8. Venice
9. Shoshone
List will be updated as we get more news.
Also, start the mad speculations!
1.Poland
- Leader: Casimir III
- UA: Solidarity: Free social policy upon entering an era
- UU: Winged Hussar: Can break enemy formations(pushes units back), replaces lancer.
- UB: Ducal Stables: Extra experience for cavalry units, +1 production and gold from pastures.
- Leader: Ashurbanipal
- UA: Treasures of Ninevah: Steal an enemy technology when taking a city. Can be used only once per city.
- UU: Siege Tower: 1 hex attack range and supports units attacking cities,replaces catapult.
- UB: Royal Library: science bonus and XP for military units, as long as the Great Work slot is filled.
3. Brazil
- Leader: Pedro II
- UA: Carnival: double Tourism and Great Artist generation rate during a Golden Age.
- UU: Pracinhas: Based on the Brazilian Expeditionary Force during WW2. Infantry replacement, generates points for Golden Age after victory
- UI: Brazilwood Camp: Build on jungle tiles, generates extra gold and, after the research acoustics, culture.
4. Portugal
- Leader: Maria I
- UA: Mare Clausum: Double the amount of gold for having diverse sets of resources from trade routes.
- UU: Nau: Has ability to trade with city-states, earning gold and XP through trade, and replaces Caravel.
- UI: Feitoria : Build inside city-state borders, regardless of relationship. Gives you any luxury owned by city-state, double quantity if allied.
- Leader: Shaka
- UA: 50% reduced maintenance cost for melee units and +25% bonus experience for all units.
- UU: Impi: Performs ranged attack before entering melee, pikeman replacement.
- UB: Ikanda: Barracks replacement which provides new upgrades, like bonus to flanking & vs. gunpowder units.
6.Morocco
- Leader: Ahmad al-Mansur
- UA: Gateway to Africa: +3 gold and culture from every international trade route with a civ or city-state. Trade route owners receive +2 gold for each trade route sent to Morocco.
- UU: Berber Cavalry: Mounted unit with combat bonus on desert tiles and inside Moroccan territory.
- UI: Kasbah: Build on desert tyles and provides food, production and gold. Provides same +50% combat bonus as a fort.
- Leader: Gajah Mada
- UA: Two unique luxury resources for the first three cities built on a continent other than your starting one.
- UU: Kris Swordsman: Get's random promotion after the first round of combat.
- UB: Candi: Replaces Garden, gives faith bonus.
8. Venice
- Leader: Enrico Dandolo
- UA: Serenissima: Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
- UU: Merchant of Venice: This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to conduct a Trade Mission, the Merchant of Venice can purchase city-states outright, bringing them under Venetian control as a Puppet.
- UU: Great Galleass: Galleas replacement, more ranged combat strength at a higher cost.
9. Shoshone
- Leader: Pocatello
- UA: Great Expanse: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
- UU: Pathfinder: Scout replacement, more combat strength and can choose ancient ruin bonus.
- UU: Comanche Riders: Replaces Cavalry, ability grants them +1 movement.
List will be updated as we get more news.
Also, start the mad speculations!