I almost thought you found a way to scale single modelparts without nifediting. You must have gotten really bored with programming to do this Everybody needs a break sometimes but you fill your breaktimes definitly more creativly than I do(just playing atm)
Because every unit has 2 models, one that is used for video cards with shaders and one that is used with video cards that dont have shaders. I only modified the shader versions. Its not a huge deal to go through an include non-shader versions of all the units too, but I just havent done it.
@Samael: yes, its equally easy to do with the leaders. In fact if you load the mod you will see that I had a little fun with the main menu.
In BtS its pretty simple. Just copy the nifs I modified into their own structure ("/art/units/BH/swordsman/swordsman_fx.nif"), create unit art definitions for them ("ART_DEF_UNIT_SWORDSMAN_BH"), then create a civ unit art definition that uses the new art definitions for the units instead of the normal ones and apply it to that civ.
I collect bobble-head dolls every now and then when I see them and this SO reminds me of bobble-heads that I'm definitely going to have to load it up.
As the person above me posted that they'd like to see the horses heads enlarged, personally I'd rather see the wild animal heads kept the same and only the humanoid troops enlarged. Never the less, excellent for somebody like me that likes bobble heads.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.