[BtS] CivFusion

ripple01

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CivFusion by ripple01
Beyond The Sword 3.19
v. 0.75

CivFusion 0.75 Download: http://forums.civfanatics.com/downloads.php?do=file&id=11227

To install, unzip into your BtS/Mods directory. Use 7-zip http://www.7zip.com to unzip.

Caution: CivFusion 0.75 is 550MB zipped and over 1GB unzipped. I recommend a middle-to-high-end system for best results. Also, a 64-bit OS is highly recommended as this mod has a lot of content and 32-bit OS users may run into the dreaded MAF.

CivFusion 0.75 uses RevolutionDCM 2.9 as a base mod and incorporates all features therein.


Features:


--1) New Civilizations


Austria

Leaders: Franz Josef, Maria Theresa
Unique Unit: Kaiserjaeger (replaces Rifleman): +1:strength:, Starts with Guerilla 2 promotion
Unique Building: Opera House (replaces Theatre): +2 :culture:


Hebrew

Leaders: David, Solomon
Unique Unit: Slinger (replaces Archer): +50% vs. Archery units
Unique Building: Kotel (replaces Walls): +1 :), additional +1 :) if state religion is present in city


Hittite

Leaders: Mursilis II, Suppiluliuma I
Unique Unit: Huluganni (replaces Chariot): +50% attack bonus against Spearmen, 1 First Strike Chance
Unique Building: Smelter (replaces Forge): Allows an additional Engineer specialist, no :yuck:, +1 :) with access to Iron


Poland

Leaders: Casimir III, Sobieski
Unique Unit: Husaria (replaces Cuirassier): Starts with Blitz promotion
Unique Building: Folwark (replaces Granary): Stores 60% of Food after Growth


Polynesia

Leaders: Kamehameha I, Salamasina
Unique Unit: Koa (replaces Warrior): +1 :strength:
Unique Building: Fishery (replaces Lighthouse): +1 :food:, +1 :health:


Siam

Leaders: Mongkut, Ramkhamhaeng
Unique Unit: Kwaan Chaang (replaces War Elephant): +25% vs. Melee units
Unique Building: Ho Trai (replaces Library): +5% :science:


--2) New Leaders


All civs now have at least 2 leaders. I have tried to represent different eras of civs where possible.


4 leaders

America - Andrew Jackson
China - Kangxi, Taizong
England - Henry VIII
France - Joan Of Arc
Rome - Marcus Aurelius, Scipio
Russia - Yaroslav

3 leaders

Arabia - Harun al-Rashid, Abu Bakr
Celtia - Vercingetorix
Egypt - Cleopatra VII
Ethiopia - Menelik II, Haile Selassie
Germany - Hitler
Greece - Leonidas I
India - Akbar
Japan - Hirohito, Meiji
Mongolia - Tamerlane
Native America - Hiawatha, Geronimo
Ottoman - Ataturk
Persia - Xerxes I
Spain - El Cid, Franco

2 leaders

Aztec - Itzcoatl
Babylon - Nebuchadrezzar II
Byzantium - Basil II
Carthage - Dido
Dutch - de Witt
Holy Roman - Charles V
Inca - Pachacuti
Khmer - Jayavarman VII
Korea - Sejong
Maya - Smoke Jaguar
Mali - Sundiata Keita
Portugal - Afonso Henriques
Sumer - Sargon
Viking - Canute
Zulu - Cetshwayo


--3) New & Revised Leader Traits


Each leader in CivFusion has a unique trait combination and all of the possible combinations are used.


Aggressive

Enemies Suffer +25% War Weariness
+25% Military Unit Production
Double Production Speed of Colosseum


Charismatic

+1 :)/city
-50% War Weariness
+1 :) from Monument, Broadcast Tower


Clandestine

+25% Success Rate for Spy Missions
+2 :espionage:/city
50% Faster Production of Spy
Double Production Speed of Intelligence Agency, Security Bureau


Creative

+25% World Wonder Production
+2 :culture:/city
Double Production Speed of Library, Theatre


Enlightened

Free Technology Upon Reaching New Era
+1 :science: from Library, University
Double Production Speed of Laboratory


Expansive

+2 :health:/city
50% Faster Production of Settler
Double Production Speed of Granary


Financial

2% Interest on :gold: Reserves
Begin the Game with a Cache of :gold:
Double Production Speed of Bank


Imperialistic

No Resistance in Captured Cities
-50% Maintenance from Distance to Palace
Double Production Speed of Jail


Industrious

-20% Building Cost
25% Faster Production of Worker
Double Production Speed of Forge


Organized

-25% Cost of Spy Missions
-50% Civic Upkeep
Double Production Speed of Courthouse


Philosophical

+100% Golden Age Length
+50% :gp: Birth Rate
Double Production Speed of University


Protective

+100% Great General Emergence inside Cultural Borders
Free Promotion (City Defense I, Drill I) to Melee, Archery units
Double Production Speed of Walls, Castle


Seafaring

+1 :move: for Naval Units (with Astronomy)
+1 :traderoute: in Coastal Cities
Double Production Speed of Lighthouse, Harbor, Drydock


Spiritual

No Anarchy
Double Production Speed of Temple


Tactical

-25% Experience Needed for Promotions
Free Promotion (Combat 1) to Melee and Gunpowder units
Double Production Speed of Barracks


--4) New Music

Every leader has a unique Early, Middle, and Late soundtrack, including those not provided with one by Firaxis (Ramesses, Darius, etc.).


--5) New Unit & City Artstyles

Varietas Delectat 9.2 and Cultural Citystyles 0.99 are included and unit artstyles have been added for the new civilizations.


--6) New Diplomacy Text

Complete custom diplomacy text is included for almost all leaders.
 

Attachments

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CREDITS

Special thanks to the following people who have specifically helped me out during this project,
in various ways: Some offered specific help, some fulfilled a request of mine, and some for
their inspiration: (in no specific order)

Uncle Anton, Edward the Big, Kalimhakus, Chamedrys, Ekmek, Sevo, the Rise and Rule team, jdog5000,
Wyz_Sub10, Onionsoilder, Aussie Lurker, tsentom1, Grave


This mod, however, could not have come to fruition without the efforts of the Civ4
community; much of the content is from members of CivFanatics and I'd like to recognize
them here: (in no specific order)

Geomodder, PW90, NikNaks, esnaz, C.Roland, GIR, asioasioasio, Edgecrusher, General Matt,
Wolfshanze, Chuggi, bmarnz, the Total Realism team, the BUG team, the CivGold team, Zerver,
Amra, Willowmound, danrell, Jeckel, Jean Elcard, TheLopez, Patricius, Solver, Dresden,
Teg Navannis, jkp1187, avain, moctezuma, Common Sensei, Hadrean, glider1, Walter Hawkwood,
Xenomorph, Thorn, The Capo, Bakuel and others. I may have forgotten some people so if you
see any content here that you created, PM me and I'll add you.


I also used some freely available music for this project and would like to recognize the
following performers:

Berne Union Bands, Jon Sayles, Anne Roos, Ali Akbar Shahnazi, Jin Hi Kim, Nick Wylie,
US Navy Band, Gordon Farrell, Emmanouel Hatzimarkos


Finally, a small amount of content has been used from other Firaxis creations, including
Pirates! and Civ 4: Colonization. Props to those teams as well.
 
SCREENSHOTS

Outdated... new ones coming very soon.
 

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bmarnz: Thanks for the offer, I'm downloading your mod now. Sorry to beat you to the punch with the Inquisitor! :)

PotatoSamurai: I just downloaded the file on my other computer and it opened fine for me. Also, the wait was only 3 minutes. Is it possible AtomicGames was having problems when you attempted to download?

Cheers,
ripple01
 
PotatoSamurai: I just downloaded the file on my other computer and it opened fine for me. Also, the wait was only 3 minutes. Is it possible AtomicGames was having problems when you attempted to download?

Could be a couple of things: multiple people downloading it at the same time, or maybe geographic distance from the place's server.

As for the rar failing, it happens with big downloads fairly often, but it succeeding on your side indeed means that this was the case.
 
Ripple 01
D/L mod look really interesting :goodjob:
BUT ;)
I am having trouble founding religions , yes I did read the notes #4
that explains you have added 4 new sects and the game chooses
7 .
here are three screenies that will show what i think is a problem
#1 shows Askum has founded christianity
#2 shows my F7 screen and christianity is not an available religion
#3 shows my F6 screen i have run the bottom of the tech tree trying to found a religion
havent got one yet. I know i got to at least two of these techs first but got no religion

BUG or not ?????
 
I don't know if I can say it is a bug, but it appears that the python modding zebra 01 did to achieve the 7 out of 11 effect does not play well with the "choose which religion you found" option. I can only suggest that you try again with that option unchecked. I do not play with that option and I can only say that I have no problems when I play that way.

I will see if it is possible to mod it so that it works with the "choose which religion you found" option.

Thanks,
ripple01
 
One suggestion- could you have an option for normal game speed? I find the long speeds too slow for my taste.
 
Your post doesn't mention any maps. I REALLY don't like to play random maps. Are any available or in the works?
 
arstal - I'll see about adding a gamespeed that is closer to the normal 500 turns one. My only concern is that things will really fly by with so much content crammed into 500 turns.

davbenbak - I am the opposite of you, I only play on random maps. I'm assuming you are requesting an earth map of some kind? I'll see what I can come up with...

Cheers,
ripple01
 
arstal - I'll see about adding a gamespeed that is closer to the normal 500 turns one. My only concern is that things will really fly by with so much content crammed into 500 turns.

davbenbak - I am the opposite of you, I only play on random maps. I'm assuming you are requesting an earth map of some kind? I'll see what I can come up with...

Cheers,
ripple01

Make it the quick option? I don't mind things flying by.

Also, I'd consider upping legendary culture- without trying I got legendary culture victory by 1400AD in test game I played, and one of the civs had a legendary city as well.

I'll admit I beeline for culture victories usually. If I had kept culture at 0%, I would have had victory by 1500AD at latest. I was barely in modern Era when I won to boot.
 
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