Edgecrusher
King
Concept
This Mini-Mod adds 34 Unique National Wonders (UNW) to the game, in the same vein as the Unique Buildings. Each UNW will replace an National Wonder, and have a small "bonus" over the existing wonder. For example Ethiopia's Church of St. George UNW replaces the Hermitage. In addition to the bonus's the Hermitage has, the Church of St. George will Spread The State Religion of Ethiopia to friendly cities.
This is nothing new, I have seen numerous threads about this, with ideas and suggestions. I played around with when Warlords came out before my sebatical from Civ. I just decided to assemble something that could become a "standard" minor add-on to the game for those that wish to use this that doesn't drastically change the core game while adding some flavor.
I have tried/will try to create some balance and sense in the Mod. Some NW won't be replaced, this was done to create a situation where NW are replaced three times each. At the moment 12 NW are replaced. (Some them 3 times, some 2 times). In addition, I have tried to avoid the concept that WoL is using for their UNW, in case anyone wants to use both at the same time, the mods can suppliment each other. In addition, I also tried to chronologically place the UNW, so the building could be build at roughly the correct time. One exception to this is with replacing the Moai Statues. Finding wonders to replace them was diffictult, that and they arrive very early, so I had to deal with it.
Contents
Buildings
Secret Service: This is the same as what Scotland Yard was, only the bonus is reduced to +50%. This was done to accomidate the Secret Police HQ (see below)
National Wonders
Renamed National Wonder:
National Monument: renamed Mt. Rushmore, new art with same effects. Mt Rushmore itself will be he UNW for America.
"New" National Wonders
Secret Police HQ: +100%, can assign 3 spy specialists (this is the same idea as Wall Street, Oxford U, and the Hermitage.
Parliament: Adds +25% , +25%, +25%, +25% , at the cost of +25% Maintenance.
New World Mission: Spread's State Religion, I want to limit this to continents not the same as your palace. will need python eventually to do this (I think). Not 100% Sure if the State Religion Spread code works, very hard to "test" since the effect happens naturally anyway. It should work, it was just copied from Tsentom's Crusade Wonder.
Concepts taken from RFC.
Triumphal Arch: +50% GG Points, +1 , This is a minor verson of Asiox3's Brandenburg Gate Wonder which adds +100% GGP, so it fits the theme.
Olympic Park: Start a Golden Age. Would eventually like to link this to a vote in the UN (i.e vote to host olympics).
Center for Disease Control: Modular version of the Next War's National Wonder. I included it, incase anyone wants to use it. Current benefits are +2, +1, Health Units 25% Faster.
Unique National Wonders
The meat of the project. I tried to pick a wonder that was more "National Wonder-ish", and hasn't been used extensivly as a "World Wonder". The best example I can give is the Sphinx. Tsentom & Gir have used the Sphinx as a World Wonder, I use the Sphinx as a world wonder in my mod, when I actually sit and play (although with a different effect than when Tsentom and Gir have supplied). In addition, to me The Sphinx is "grand", then say Temple of Karnak. This is why I went with Temple of Karnak(that and I had art for it).
Each UNW has a unique effect attached to it, in addition to the effect of the building it replaces.
America: Mt. Rushmore (National Monument) - +25% to All Cities
Arabia: Burj al-Arab (Moai Statues) +1 , +100% from International Trade Routes
Aztec: Templo Mayo (Globe Theater) - Enables Melee & Gunpowder Units to "enslave" a defeated unit.
Babylon: Code of Hammurabi (Forbidden Palace) - No Courthouse Requirement, need 1/4 less cities to build
Byzantine: Theodosian Walls (Triumphal Arch) - +50% Defence
Carthage: War Harbor (Moai Statues) +50% to Naval Units (right now its using the Cothon art, would like to get unique art)
Celts:
China: Sun Tzu's Art of War (National Epic) - Free Great General onBuildingBuilt, +2 EXP for units when created
Egypt: Temple of Karnak (Globe Theatre) - +50% yield, 1 Free Priest specialist
England: Scotland Yard (Secret Police HQ) - -25% War :anger:
Ethiopia: Church of St. George (Mission) - 2 Free Trade Routes (because the building is a pilgrimage of sorts.
France: The Louvre (Hermitage) - +100% Culture (+200% Total)
Germany: Neuswanstein Castle (Forbidden Palace)
Greece: The Iliad (Heroic Epic) +10% in all cities:
Holy Roman: Reichstag (Parliament) - Stronger Vassals, 20% Chance to Build a vassals UU
Inca: Machu Picchu (Hermitage) - +1 , +2 , +1 on peak tiles in empire
India: Akshardham (Hermitage) - +4000 onBuildingBuild, 1 Free Artist Specialist
Japan: Himeji Castle (Forbidden Palace) - +100% from pillaging
Khmer: Pha That Luang (National Monument) - +50% , +2 with State Religion
Korea: Cheomseongdae (Oxford U) - 2 Free Scientist Specialist
Mali: Grand Mosque (Mission) - +2 to Desert Tiles
Maya: Temple of Ah Cacoa (National Monument) - 1 Free Tech onBuildingBuilt
Mongolia: Epic of Jangar (National Epic) +100% GGP, +100% Domestic GGP
Native America: Badlands (National Park)* - +2 to all cities, (currently no art)
Netherlands: East India Trading Co. (Wall Street) - Founds "East India Co" corporation,
Ottoman: Grand Baazar (Wall Street) - +5% from Gold, Silver, Gems, Ivory, Fur, Spices, Sugar, Silk, Dye, Incense, Whale, Wine
Persia: Gondoshapur (Oxford University) - Free Medic I Promotion, +25% Healing
Portugal: Torre de Belem (Moai Statues) - +25% Defence, Free Navigation I Promotion
Rome: Senate (Parliament) Can Be Built Much Earlier
Russia: KGB (Secret Police HQ) - Espionage Units get Free Sentry I promotion
Scandinavia: The Sagas (Heroic Epic) - +3 EXP to Naval Units
Spain: La Liga de Futbol (Globe Theatre) - +2 from each Colosseum
Sumeria: Epic of Gilgamesh (National Epic) - +1 Happiness to all cities
Zulu: Isandlwana Memorial(Triumphal Arch) - * I would like the effect to be a free "Last Stand" Promotion, when the unit is in the city (when they leave, the promotion is removed. I have the python code working to give the promotion, having trouble with the removal.
right now its set to a free Drill I promotion, for units built in the city, till I can get the code working.
In addition, I was going to assemble some UNW for the "popular" add-on civs, that fit into the Matrix of 3-4 times per. At the moment:
For Wolfshanze:
Austria: will be a building to replace the globe theatre
Poland: Saxon Palace (Forbidden Palace or Secret Police HQ) - +50% Espionage Points, +25% Espionage Defence *If for Secret Police HQ, I am going to adjust the effect a little.
Vietnam:
Other Civs:
Hungary: Orszaghaz (Hungarian Parliament) (Parliament) - Tweeked Cool2a3's Hungarian mod right now -50% Maintenance (since the Parliament has +25%, the net is -25%)
Israel: Shin Bet (Secret Police HQ) -
Polynesia: Moai Statues (Moai States)* when I get to them, the Moai Statues will be renamed and replaced with another nautical wonder, maybe "Wind Farm" and pushed back a few Techs, leaving the Moai Statues where they are as an "earlier version".
Venice: Piazza San Marco (Moai Statues) - Will be taken from Ekmek's Venetian Republic mod, tweek in effects.
Civopedia
I also added two new pages in the Civopedia, 1 for the National Wonders, since I did not was the Wonders Page to be enormous, the second is for "Heroes". By default it will be blank, but if people use my other mod, the necessary pages have been merged.
There is a side effect for the Pedia, When the Top button is hit
Merging
Modules
Each individual building is a module. They can easily be added to existing mods.
XML
The CivilizationInfos.xml will be changed to add the UNW to each appropriate civ. I plan on doing this "Modular-ly". They can easily be merged with existing mods.
Python
All Python files have been giving brackets where changes were made. I suggest using winmerge to merge these files if you have to. Where I was able to, I used the CustomEventManager system, this should make for easy merging.
To Do/Help
I could always use the help with ideas for each UNW. Also, if someone has another idea for a more appropriate UNW, lets discuss it. Art help is always appreciated. Some of the wonders do not have any art at the moment. I am going to color code the list above to show what has been done for each.
Link to file
Current Version "0.5"
Note this is not 100% complete, I uploaded it if anyone wants to play around with it. Please make Questions, Comments, Concerns or Suggestions, for good or bad.
Credits
If I forgot your name, please PM me and I will rectify that. Most of this art, I have had for some time, and cannot remember where I picked it up.
Artists: FireAxis, HRochland, Walter Hawkwood, Ermelinho, Asioasioasio, Prestigater, Duel, Deon, TR Team, Refar
Python Help: Tsentom, Gir
Other: Cool23 (Hungarian Parliament), Ekmek (Piazza San Marco)
This Mini-Mod adds 34 Unique National Wonders (UNW) to the game, in the same vein as the Unique Buildings. Each UNW will replace an National Wonder, and have a small "bonus" over the existing wonder. For example Ethiopia's Church of St. George UNW replaces the Hermitage. In addition to the bonus's the Hermitage has, the Church of St. George will Spread The State Religion of Ethiopia to friendly cities.
This is nothing new, I have seen numerous threads about this, with ideas and suggestions. I played around with when Warlords came out before my sebatical from Civ. I just decided to assemble something that could become a "standard" minor add-on to the game for those that wish to use this that doesn't drastically change the core game while adding some flavor.
I have tried/will try to create some balance and sense in the Mod. Some NW won't be replaced, this was done to create a situation where NW are replaced three times each. At the moment 12 NW are replaced. (Some them 3 times, some 2 times). In addition, I have tried to avoid the concept that WoL is using for their UNW, in case anyone wants to use both at the same time, the mods can suppliment each other. In addition, I also tried to chronologically place the UNW, so the building could be build at roughly the correct time. One exception to this is with replacing the Moai Statues. Finding wonders to replace them was diffictult, that and they arrive very early, so I had to deal with it.
Contents
Buildings
Secret Service: This is the same as what Scotland Yard was, only the bonus is reduced to +50%. This was done to accomidate the Secret Police HQ (see below)
National Wonders
Renamed National Wonder:
National Monument: renamed Mt. Rushmore, new art with same effects. Mt Rushmore itself will be he UNW for America.
"New" National Wonders
Secret Police HQ: +100%, can assign 3 spy specialists (this is the same idea as Wall Street, Oxford U, and the Hermitage.
Parliament: Adds +25% , +25%, +25%, +25% , at the cost of +25% Maintenance.
New World Mission: Spread's State Religion, I want to limit this to continents not the same as your palace. will need python eventually to do this (I think). Not 100% Sure if the State Religion Spread code works, very hard to "test" since the effect happens naturally anyway. It should work, it was just copied from Tsentom's Crusade Wonder.
Concepts taken from RFC.
Triumphal Arch: +50% GG Points, +1 , This is a minor verson of Asiox3's Brandenburg Gate Wonder which adds +100% GGP, so it fits the theme.
Olympic Park: Start a Golden Age. Would eventually like to link this to a vote in the UN (i.e vote to host olympics).
Center for Disease Control: Modular version of the Next War's National Wonder. I included it, incase anyone wants to use it. Current benefits are +2, +1, Health Units 25% Faster.
Unique National Wonders
The meat of the project. I tried to pick a wonder that was more "National Wonder-ish", and hasn't been used extensivly as a "World Wonder". The best example I can give is the Sphinx. Tsentom & Gir have used the Sphinx as a World Wonder, I use the Sphinx as a world wonder in my mod, when I actually sit and play (although with a different effect than when Tsentom and Gir have supplied). In addition, to me The Sphinx is "grand", then say Temple of Karnak. This is why I went with Temple of Karnak(that and I had art for it).
Each UNW has a unique effect attached to it, in addition to the effect of the building it replaces.
Spoiler :
America: Mt. Rushmore (National Monument) - +25% to All Cities
Arabia: Burj al-Arab (Moai Statues) +1 , +100% from International Trade Routes
Aztec: Templo Mayo (Globe Theater) - Enables Melee & Gunpowder Units to "enslave" a defeated unit.
Babylon: Code of Hammurabi (Forbidden Palace) - No Courthouse Requirement, need 1/4 less cities to build
Byzantine: Theodosian Walls (Triumphal Arch) - +50% Defence
Carthage: War Harbor (Moai Statues) +50% to Naval Units (right now its using the Cothon art, would like to get unique art)
Celts:
China: Sun Tzu's Art of War (National Epic) - Free Great General onBuildingBuilt, +2 EXP for units when created
Egypt: Temple of Karnak (Globe Theatre) - +50% yield, 1 Free Priest specialist
England: Scotland Yard (Secret Police HQ) - -25% War :anger:
Ethiopia: Church of St. George (Mission) - 2 Free Trade Routes (because the building is a pilgrimage of sorts.
France: The Louvre (Hermitage) - +100% Culture (+200% Total)
Germany: Neuswanstein Castle (Forbidden Palace)
Greece: The Iliad (Heroic Epic) +10% in all cities:
Holy Roman: Reichstag (Parliament) - Stronger Vassals, 20% Chance to Build a vassals UU
Inca: Machu Picchu (Hermitage) - +1 , +2 , +1 on peak tiles in empire
India: Akshardham (Hermitage) - +4000 onBuildingBuild, 1 Free Artist Specialist
Japan: Himeji Castle (Forbidden Palace) - +100% from pillaging
Khmer: Pha That Luang (National Monument) - +50% , +2 with State Religion
Korea: Cheomseongdae (Oxford U) - 2 Free Scientist Specialist
Mali: Grand Mosque (Mission) - +2 to Desert Tiles
Maya: Temple of Ah Cacoa (National Monument) - 1 Free Tech onBuildingBuilt
Mongolia: Epic of Jangar (National Epic) +100% GGP, +100% Domestic GGP
Native America: Badlands (National Park)* - +2 to all cities, (currently no art)
Netherlands: East India Trading Co. (Wall Street) - Founds "East India Co" corporation,
Ottoman: Grand Baazar (Wall Street) - +5% from Gold, Silver, Gems, Ivory, Fur, Spices, Sugar, Silk, Dye, Incense, Whale, Wine
Persia: Gondoshapur (Oxford University) - Free Medic I Promotion, +25% Healing
Portugal: Torre de Belem (Moai Statues) - +25% Defence, Free Navigation I Promotion
Rome: Senate (Parliament) Can Be Built Much Earlier
Russia: KGB (Secret Police HQ) - Espionage Units get Free Sentry I promotion
Scandinavia: The Sagas (Heroic Epic) - +3 EXP to Naval Units
Spain: La Liga de Futbol (Globe Theatre) - +2 from each Colosseum
Sumeria: Epic of Gilgamesh (National Epic) - +1 Happiness to all cities
Zulu: Isandlwana Memorial(Triumphal Arch) - * I would like the effect to be a free "Last Stand" Promotion, when the unit is in the city (when they leave, the promotion is removed. I have the python code working to give the promotion, having trouble with the removal.
right now its set to a free Drill I promotion, for units built in the city, till I can get the code working.
In addition, I was going to assemble some UNW for the "popular" add-on civs, that fit into the Matrix of 3-4 times per. At the moment:
For Wolfshanze:
Austria: will be a building to replace the globe theatre
Poland: Saxon Palace (Forbidden Palace or Secret Police HQ) - +50% Espionage Points, +25% Espionage Defence *If for Secret Police HQ, I am going to adjust the effect a little.
Vietnam:
Other Civs:
Hungary: Orszaghaz (Hungarian Parliament) (Parliament) - Tweeked Cool2a3's Hungarian mod right now -50% Maintenance (since the Parliament has +25%, the net is -25%)
Israel: Shin Bet (Secret Police HQ) -
Polynesia: Moai Statues (Moai States)* when I get to them, the Moai Statues will be renamed and replaced with another nautical wonder, maybe "Wind Farm" and pushed back a few Techs, leaving the Moai Statues where they are as an "earlier version".
Venice: Piazza San Marco (Moai Statues) - Will be taken from Ekmek's Venetian Republic mod, tweek in effects.
Civopedia
I also added two new pages in the Civopedia, 1 for the National Wonders, since I did not was the Wonders Page to be enormous, the second is for "Heroes". By default it will be blank, but if people use my other mod, the necessary pages have been merged.
There is a side effect for the Pedia, When the Top button is hit
Merging
Modules
Each individual building is a module. They can easily be added to existing mods.
XML
The CivilizationInfos.xml will be changed to add the UNW to each appropriate civ. I plan on doing this "Modular-ly". They can easily be merged with existing mods.
Python
All Python files have been giving brackets where changes were made. I suggest using winmerge to merge these files if you have to. Where I was able to, I used the CustomEventManager system, this should make for easy merging.
To Do/Help
I could always use the help with ideas for each UNW. Also, if someone has another idea for a more appropriate UNW, lets discuss it. Art help is always appreciated. Some of the wonders do not have any art at the moment. I am going to color code the list above to show what has been done for each.
Link to file
Current Version "0.5"
Note this is not 100% complete, I uploaded it if anyone wants to play around with it. Please make Questions, Comments, Concerns or Suggestions, for good or bad.
Credits
If I forgot your name, please PM me and I will rectify that. Most of this art, I have had for some time, and cannot remember where I picked it up.
Artists: FireAxis, HRochland, Walter Hawkwood, Ermelinho, Asioasioasio, Prestigater, Duel, Deon, TR Team, Refar
Python Help: Tsentom, Gir
Other: Cool23 (Hungarian Parliament), Ekmek (Piazza San Marco)