I have played this Mod quite a few times on Diety now. IMO the AI is harder to kill but less aggressive. It takes more hits to kill a AI unit but they bring less of them. On lesser difficulties this is not a problem, but on Diety I think it is. The AI is just not aggressive or powerful enough to challenge me. I have lots of time to build wonders and defend my empire until I'm ready to expand into their territories. After the first third of the game the AI is basically helpless against my armies. I like the idea of stronger units, but on Diety I should be quivering with fear from a DOW from my AI neighbors. On the lower difficulties absolutely no problems with AI agrresiveness. Emperor difficulty is perfect, but immortal I notice change, and Diety I notice a major change. IF I want to play a passive Dilpo or Sci victory, then no problems. But I don't want to on immortal and Diety. Also the science boost isn't enough on immortal or diety. I am able to keep pace with the AI on research times, but just barely. IMO a small change here is required on higher difficulties. AS I stated before I love the happiness factor of this MOD, the map fills slowly with cities from all civs. That is the best part. Maybe if you gave the AI reduced maintenance cost on their units they could build more at higher difficulties. Or reduce the amount of hammers required for AI units in relation to human players. A 10 or 20 % reduction in build time might help the AI after a DOW from human players. The strength of the AI units is fine, no problems there its just that I can sacrifice wonderspaming a little bit at the start of the game to build up enough defence to basically nullify the AI. I have no fear of a DOW from the AI at that point. At mid and late game the AI has no chance against me, they are basically sitting ducks.I feel like this MOD is almost complete just a few tweaks at higher difficulties. Keep up the great work, I am bid fan of this MOD
@SgtCiv, glad you are giving this mod a go.
@Darkwave
Thanks for the detailed feedback that does help tune this mod. I'm happy to tune it as much as anyone needs. I basically followed Darkwaves guide but couldn't resist increasing the AI offensive attack bonus a bit as well for my own games where I feel it needs it.
I didn't touch emperor or below, just immortal and deity. You should see that the AI will have slightly more troops, slightly stronger attack, slightly more likely to DOW, slightly more productive and slightly better science rates per era.
-> The things I want to avoid are carpet of dooms. I can prevent that by changing the settings, so keep an eye out for it.
-> also want to avoid too much of a catch up game. I want the challenge to feel consistent from era to era all the way to the end. I can easily tune each era to boost the AI where necessary, but would need more input on how much per era boosts to apply. I can apply boosts to both production and science independently.
-> also want to avoid over doing the AI's attack inclination towards humans. If we turn that up too much, the AI will attack humans with too little consideration of other potential AI enemies and make the game too easy again. Also, if it is turned up too much, artificial dog-piling on humans can start up as well (want to avoid that).
That said, v8 should be more of a challenge. I've seen the AI complete the science victory almost as quick as a human would. I think the settings are still conservative, but better the AI a bit too easy than too hard (kills the fun).
Enjoy, and keep the feedback coming. This mod is for people that don't mind being punished by an AI for the sake of creative game play, even if the AI is administering punishment by being buffed (not intelligence yet).