ruff_hi
Live 4ever! Or die trying
The BUG team have been working on the most overlooked adviser in the game ... the Military Adviser. We've taken the current screen and added another screen to it. The current screen has been renamed 'Deployment' and shows the existing information as well as allowing different list, sort and filter criteria.
The other screen - the Situation Report (or Sit-Rep for short) is shown below:
The AI leaders are shown by row and the columns are:
Threat index is calculated from:
5 categories are delimited by ...
We just have a few small housekeeping things to do in the code and then I will post some files. Note, there are some call-outs to other BUG files but they should be easy to identify and remove. This MA also makes use of the icongrid.py file but we've had to extended it for progressbars and other items. See the file called icongrid_BUG.py.
- Want to know where your Great Leader units are?
- Want to find your city garrison units?
- What to find the unit with the highest XP?
The other screen - the Situation Report (or Sit-Rep for short) is shown below:
The AI leaders are shown by row and the columns are:
- a fist if the leader is in WHEOOH state
- A Threat Index - we've fixed the 'thread' typo
- two columns of strategic advantage - ours and theirs: these columns show the units that you can build but the AI cannot, and units the AI can build but you cannot - Note: the screenie shows some obsolete units but we've changed the code to remove those now.
- Leaders that the AI will declare on
- Leaders that the AI is currently at war with
Threat index is calculated from:
- relationship ... -15 to +15 is rescaled to 0 to 38
- strength ... 50% to 150% (us / them) is rescaled to 38 to 0
- threat is sum of above times
- 1.3 if WHEOOH
- 0.2 if AI player has a defensive pact with human player
- not shown if AI player is a vassal
5 categories are delimited by ...
- < 15 then Low
- >= 15 and < 35 then Guarded
- >= 35 and < 55 then Elevated
- >= 55 and < 75 then High
- >=75 then Extreme
We just have a few small housekeeping things to do in the code and then I will post some files. Note, there are some call-outs to other BUG files but they should be easy to identify and remove. This MA also makes use of the icongrid.py file but we've had to extended it for progressbars and other items. See the file called icongrid_BUG.py.