Hello everyone,
Since Dale posted that the Apolyton Forums wont discuss the AoD II Mod anymore and the reports should go here i am posting a summarized list of the encountered Problems so far. They are not in specific Order or sorted somehow just.:
1) RS System: One Main problem which Dale said is a bug in the other Forum would be that newly built, born, specialized or educated Units start with 0% RS instead of the % of the Town where they come from. This makes it very hard to keep the RS on a good lvl.
2) RS System: Diplomacy with the King doesnt really seem to have a real noticable effect. In both ways no matter how i answered i never saw a 1% rise or drop of GRS. Kinda wondering how big this effect is suppossed to be.
3) Missionaries: Loosing a mission in the starting game or mid game section is really hurtfull atm. Missionaries still dont count the active missions to determine the success chance of a new mission but instead just count down how many successfull missions you had all the game long. Hence the chance is ever dropping and even if you lost all of your 5 missions never going up again.
4) Unit Problem/AI?: SoL and other Military Ships which have a standard Cargo of 0 show very strange AI behaviour when you upgrade them with Cargo Bays. As example the SoL when told to go explore with a Cargo Bay is rushing to the nearest unit which is standing on a Coastal Tile or sleeping. Loads this Unit up and than simply goes back and forth between 2 Tiles near the Coastal Tile where it loaded up.
5) Unit Problems: Military Ships with a Cargo Bay gaining a Space of 1 can load Treasure Units.
6) Nation Traits: Chinese Trait not stacking with Cyrus (Endtree Trade FF); Russian Trait same as 3rd and easily reached Military FF; i guess there are more to find. Eventually those nations can get a different bonus out of the FF? instead of another free stockade maybe 5 Soldiers or whatsoever?
7) RS System: Soldiers with 100% RS and being flagged as Rebels dont gain any fighting upgrades for being there. I think if we get away from the "town specific" RS we should give the fighting upgrades as well out of Town area.
8) RS System: WT and Trade Goods really shouldnt have an own RS imo. WT is discussable once the bug with the newly created Units is fixed but Trade goods duh...
9) RS System: Especially on Large Empires it gets REALLY messy if you press F3 and check your GRS or the REF. If the Comp is a little bit older (2 years) i can go drink a coffee while this loads up. Not sure what exactly happends there if its calculating something real big or if its just the massive ammount of the Single Units which it needs to show. Especially on larger Empires or in the Endgame the whole screen doesnt really provide any usefull Information cause the Units clutter up in front all over the Bar no chance to really see which unit is standing where. Maybe instead of showing each Unit show 1 Unit each Profession each state? as in 1 ES being Tory 1 ES being Rebel 1 ES being arround 50% and on mouseover state how many Units there are..?
10) Game System: Currently playing a game with Rapid expansion on my Side with 23 Enemies... What happends once i reached the Number of Towns which are predefined by Name in the Mod Files the Game crashes to Desktop. If i go and wipe Enemy Towns before i build another Town all goes well. Eventually there is some Problem with Max Towns per Map? As well if i wipe enemy Towns and build new ones i ever have a "blablaPIRATECOUNCIL..." thing like Name on Town build.
11) Game System: Playing Chinese is like 30 Towns named "New xyz" kinda annoying to get those sorted somehow or even remember which is which...
12) REF Size: Seems like with the latest Patch there is a Problem with REF Size again. 15 Towns each producing 24 Bells each Turn sum up to 360 Bells each Turn. Every 10 or so Turns King adds 40+ Units to the REF. these 15 Towns have a chance to each rise RS of Units arround 1-4% each Turn. Hence i probable need to have this going up for arround 50 Turns resulting in a REF increase of 200+ Units...
13) Enemy AI: Not sure where the Problem really lies but the AI doesnt seem to get the RS system known. I played a few Games now with no war with no interferrence on my Side and played till gametime ran up and never ever encountered a DoI of an AI.
14) Enemy AI: China Australia Russia all start in same Tile no matter what size or whatsoever is choosen on Custom Game. Especially these 3 AIs are stupid as Hell. in 9 out of 10 Games these 3 Nations settle next to each other with maybe 2 Tiles apart and no matter how big the Island really is. Ending up most of the Times that 1 of the 3 can possible expand and rest just sits there doing basically nothing for rest of game.
15) Trade System: Large Empires = Massive Trade Ammount = stupid pricing System. Doesnt really feel right if i sell everything at 1 gold no matter if i need to work on the Stuff once or even Twice of Guns. imo there should be a minimum Price. Like 1 Gold for Raw Materials; 3 Gold for Manufactured Goods; 4-5 Gold for Silver and Horses; 5-7 Gold for Tools and Guns.
16) Game System: Freedom Time of IS and PC is too high now i think. should go back to the old lvl and have the auto-edu rise. Eventually another Feature for them do be usefull or simply a speed up button so i can pay for their freedom if its unwanted to turn back the freedom time. Right now once i settled beyond the first 5-7 Colonies i just delete the crap. Takes too long and drops GRS too much for them to just sit somwhere and do nothing
Wish List:
1) On DoI in Col 1 you could get Help from another Nation if you produced enough Bells. Would be real Fun to see that again.
2) Some Kind of Idle Production System. Dunno what exactly but something i can Turn on like Point Production which only stops if i cancel it. Maybe getting 1 Gold per 3 Hammers or 1 Trade Good per 5 Hammer not sure really just something to avoid the need to make zillions of Cannons or WTs and not have to remove everything of Town.
3) More Diplomacy Features. Bargaining with Leaders and so on.
4) Bonuses for Goody Huts revamped.
I hope i caught all now if not i will just add to the List later if i encounter more.
regards
Manu
Since Dale posted that the Apolyton Forums wont discuss the AoD II Mod anymore and the reports should go here i am posting a summarized list of the encountered Problems so far. They are not in specific Order or sorted somehow just.:
1) RS System: One Main problem which Dale said is a bug in the other Forum would be that newly built, born, specialized or educated Units start with 0% RS instead of the % of the Town where they come from. This makes it very hard to keep the RS on a good lvl.
2) RS System: Diplomacy with the King doesnt really seem to have a real noticable effect. In both ways no matter how i answered i never saw a 1% rise or drop of GRS. Kinda wondering how big this effect is suppossed to be.
3) Missionaries: Loosing a mission in the starting game or mid game section is really hurtfull atm. Missionaries still dont count the active missions to determine the success chance of a new mission but instead just count down how many successfull missions you had all the game long. Hence the chance is ever dropping and even if you lost all of your 5 missions never going up again.
4) Unit Problem/AI?: SoL and other Military Ships which have a standard Cargo of 0 show very strange AI behaviour when you upgrade them with Cargo Bays. As example the SoL when told to go explore with a Cargo Bay is rushing to the nearest unit which is standing on a Coastal Tile or sleeping. Loads this Unit up and than simply goes back and forth between 2 Tiles near the Coastal Tile where it loaded up.
5) Unit Problems: Military Ships with a Cargo Bay gaining a Space of 1 can load Treasure Units.
6) Nation Traits: Chinese Trait not stacking with Cyrus (Endtree Trade FF); Russian Trait same as 3rd and easily reached Military FF; i guess there are more to find. Eventually those nations can get a different bonus out of the FF? instead of another free stockade maybe 5 Soldiers or whatsoever?
7) RS System: Soldiers with 100% RS and being flagged as Rebels dont gain any fighting upgrades for being there. I think if we get away from the "town specific" RS we should give the fighting upgrades as well out of Town area.
8) RS System: WT and Trade Goods really shouldnt have an own RS imo. WT is discussable once the bug with the newly created Units is fixed but Trade goods duh...
9) RS System: Especially on Large Empires it gets REALLY messy if you press F3 and check your GRS or the REF. If the Comp is a little bit older (2 years) i can go drink a coffee while this loads up. Not sure what exactly happends there if its calculating something real big or if its just the massive ammount of the Single Units which it needs to show. Especially on larger Empires or in the Endgame the whole screen doesnt really provide any usefull Information cause the Units clutter up in front all over the Bar no chance to really see which unit is standing where. Maybe instead of showing each Unit show 1 Unit each Profession each state? as in 1 ES being Tory 1 ES being Rebel 1 ES being arround 50% and on mouseover state how many Units there are..?
10) Game System: Currently playing a game with Rapid expansion on my Side with 23 Enemies... What happends once i reached the Number of Towns which are predefined by Name in the Mod Files the Game crashes to Desktop. If i go and wipe Enemy Towns before i build another Town all goes well. Eventually there is some Problem with Max Towns per Map? As well if i wipe enemy Towns and build new ones i ever have a "blablaPIRATECOUNCIL..." thing like Name on Town build.
11) Game System: Playing Chinese is like 30 Towns named "New xyz" kinda annoying to get those sorted somehow or even remember which is which...
12) REF Size: Seems like with the latest Patch there is a Problem with REF Size again. 15 Towns each producing 24 Bells each Turn sum up to 360 Bells each Turn. Every 10 or so Turns King adds 40+ Units to the REF. these 15 Towns have a chance to each rise RS of Units arround 1-4% each Turn. Hence i probable need to have this going up for arround 50 Turns resulting in a REF increase of 200+ Units...
13) Enemy AI: Not sure where the Problem really lies but the AI doesnt seem to get the RS system known. I played a few Games now with no war with no interferrence on my Side and played till gametime ran up and never ever encountered a DoI of an AI.
14) Enemy AI: China Australia Russia all start in same Tile no matter what size or whatsoever is choosen on Custom Game. Especially these 3 AIs are stupid as Hell. in 9 out of 10 Games these 3 Nations settle next to each other with maybe 2 Tiles apart and no matter how big the Island really is. Ending up most of the Times that 1 of the 3 can possible expand and rest just sits there doing basically nothing for rest of game.
15) Trade System: Large Empires = Massive Trade Ammount = stupid pricing System. Doesnt really feel right if i sell everything at 1 gold no matter if i need to work on the Stuff once or even Twice of Guns. imo there should be a minimum Price. Like 1 Gold for Raw Materials; 3 Gold for Manufactured Goods; 4-5 Gold for Silver and Horses; 5-7 Gold for Tools and Guns.
16) Game System: Freedom Time of IS and PC is too high now i think. should go back to the old lvl and have the auto-edu rise. Eventually another Feature for them do be usefull or simply a speed up button so i can pay for their freedom if its unwanted to turn back the freedom time. Right now once i settled beyond the first 5-7 Colonies i just delete the crap. Takes too long and drops GRS too much for them to just sit somwhere and do nothing
Wish List:
1) On DoI in Col 1 you could get Help from another Nation if you produced enough Bells. Would be real Fun to see that again.
2) Some Kind of Idle Production System. Dunno what exactly but something i can Turn on like Point Production which only stops if i cancel it. Maybe getting 1 Gold per 3 Hammers or 1 Trade Good per 5 Hammer not sure really just something to avoid the need to make zillions of Cannons or WTs and not have to remove everything of Town.
3) More Diplomacy Features. Bargaining with Leaders and so on.
4) Bonuses for Goody Huts revamped.
I hope i caught all now if not i will just add to the List later if i encounter more.
regards
Manu