BUG REPORT, F.A.Q. and known issues

Unless I want to change the terrain texture set, which, turns out, I want to, because I really don't like the grainy-black flood plains, and other new tiles. It is like they have a nice tile, and then have put a black mesh all over it, which renders the tile very badly at most zoom levels.

Or can you change this any other way?

Also, I cannot get such a shortcut to work. It says the path does not exist. I have just added the string you wrote at the end of the string, after the " as mentioned. It does not work, I have tried several times, it adds C:/ at the start of the D:/ and adds a bunch of " between words and yes I said I am crap at computer stuff.
 
Last edited:
There you go.

Edit: I have two hard drives, and Civ IV and the mod are installed on the D drive.
 

Attachments

  • Shortcut 2.png
    Shortcut 2.png
    6.8 KB · Views: 13
  • Shortcut.png
    Shortcut.png
    96.3 KB · Views: 13
There you go.

Edit: I have two hard drives, and Civ IV and the mod are installed on the D drive.
Make a shortcut without parameters and edit it in after. Also you can just right click the .exe>create a shortcut/send to desktop.
 
Ok, the problem seems to be that I cannot open the game from the steam folder, I must use the steam application to star the game.

But since there are no replies about the 43 error messages that were my main concern, am I to assume this is happening to everyone?
 
But since there are no replies about the 43 error messages that were my main concern, am I to assume this is happening to everyone?
It doesn't and as I already answered in other thread, it's likely to be an issue of too many folder levels making path too long.
You can try unpacking this into Mods to make sure it's not a nesting problem, but I'd start with moving Steamapps to the root of one of your drives instead.
 
Last edited:
Is it just me or is the Guilds civic really bad? The exclusive buildings are really weak given that they all employ a citizen. I feel like the civic would be much better if A) the buildings provided a free specialist and had slightly reduced bonuses (e.g., artists guild hall employs 1 citizen, provides 1 free artist, and increases culture by 5% instead of 10%) and B) the .5 gold bonus from merchants were extended to all specialists. It seems exceedingly odd that the Agrarian civic should be vastly better for specialists than the Guilds civic.
 
Is it just me or is the Guilds civic really bad?
They are. Rebalanced both civic and it's buildings among others in my modmod. IIRC I kept some employments, but made them worth at least the pop. Also the whole Labor category scales specialists.
 
It doesn't and as I already answered in other thread, it's likely to be an issue of too many folder levels making path too long.
You can try unpacking this into Mods to make sure it's not a nesting problem, but I'd start with moving Steamapps to the root of one of your drives instead.
Thanks for this explanation. I'll have to put this into FAQ :thumbsup:

They are. Rebalanced both civic and it's buildings among others in my modmod. IIRC I kept some employments, but made them worth at least the pop. Also the whole Labor category scales specialists.
I may need to take another look at the civics. I'm open to all suggestions 🙂
 
Top Bottom