NOTE: This bug has been reported before. But 1.15 Conquests is out and it's still not fixed. I believe it is time for a reminder for the folks at Atari.
Description of problem - If you are trading with a civilization that is teriminated, has a capital nuked, or has the capital's road's/habor destroyed you take a reputation hit for trading even though the cause of the destruction of capital/nuke was unrelated to your own activities (you didn't declare war).
Steps to reproduce - 1) Engage in any game in the modern era and wait for the computer to start nuking each other. 2) Trade with all civs. Results guaranteed.
Observed result - The source civilization that you previously traded with whom was nuked will refuse to trade with you in the future OR other civilizations will be disinclined to trade with you because the trade agreement got teriminated due to nuking.
Effects on Gameplay A very real and unfortunate consequence of this bug/feature is that it has a terminating effect on gameplay by forcing you to utilize conquest/domination over the other civs since they won't trade with you anyway and have a poor opinion of you due to the perceived but inaccurate trade reputation.
And a feature request (since that forum is closed):
Add a preference function to the gameplay menu to allow your foreign advisor to NOT report every time another civilization declares war on another civilization. During the industrial and modern eras, with numerous competitors, it is not infrequent to go through 4-5 pop ups of war declaration notifications. This unfortunately slows gameplay. Instead, allow a player to be notified of the declaration of war ONLY if your MPP partner has declared war or had war declared on them OR someone declares war on you.
Description of problem - If you are trading with a civilization that is teriminated, has a capital nuked, or has the capital's road's/habor destroyed you take a reputation hit for trading even though the cause of the destruction of capital/nuke was unrelated to your own activities (you didn't declare war).
Steps to reproduce - 1) Engage in any game in the modern era and wait for the computer to start nuking each other. 2) Trade with all civs. Results guaranteed.
Observed result - The source civilization that you previously traded with whom was nuked will refuse to trade with you in the future OR other civilizations will be disinclined to trade with you because the trade agreement got teriminated due to nuking.
Effects on Gameplay A very real and unfortunate consequence of this bug/feature is that it has a terminating effect on gameplay by forcing you to utilize conquest/domination over the other civs since they won't trade with you anyway and have a poor opinion of you due to the perceived but inaccurate trade reputation.
And a feature request (since that forum is closed):
Add a preference function to the gameplay menu to allow your foreign advisor to NOT report every time another civilization declares war on another civilization. During the industrial and modern eras, with numerous competitors, it is not infrequent to go through 4-5 pop ups of war declaration notifications. This unfortunately slows gameplay. Instead, allow a player to be notified of the declaration of war ONLY if your MPP partner has declared war or had war declared on them OR someone declares war on you.