Hi. Don't know if this is a bug by definition but I'll will report anyway.
Since this mod intents to emulate a comercial viable expansion pack somehow, I think something need balance on the revolutions aspect.
I've played 3 full games (all on Emperor, 8 nations, 2 continents, stardart map size) and saw 70% of the CPU Civs involved in revolutions too frequently. Honestly, in all games I saw no dificulty in controlling the revolution aspect of the game, I didn't even have to change the way I've used to play. In the other continent, that created such an unbalance for power that a single nation, the only one not affected by any revolution, dominated quickly the whole continent.
Now, in the last game I often used editor to see how the other Civs were doing, to point what could be the problem and something hit me:
Was the AI changed to give any special atention to revolutions? Becouse, the way I know the CPU plays (don't give a damn about expanding quickly cos it have almost no effect to them, don't give a damn to keeping cities healthy, they always irrigate all the way and grow as much as possible) doesn't contribute to stability in this mod. And in editor I saw a great deal of cities with unhealthy faces, empires expanding quickly, unhappiness faces (who cares when we are at slavery civic and can pop buildings with the cost of population?), translating: the CPU playing like... the CPU! They've never cared about health or happiness as much as they do when it cames to stay military safe or leading the science run.
I saw some pathetic things like Greeks rebeling into Arabs, Arabs rebeling into Incas, and Incas rebeling into Egiptians. What tha hell? With each rebelion, the already tiny Civs became more and more tiny, and STILL rebelling? How dificult is to keep your capital and just 1 or 2 more cities without rebelling?
That just ruined the game, as 1 medium nation in the end became 4 insignificant pieces of culture scattered in the map with no good reason, and I don't need to mention how the 4 got pawned by not only a much larger force, but also advanced, since the 4 researchs sucked. To kill barbarians was more dificult.
I think this aspect of the mod needs to be treated ASAP so a revolution should occur only in cases of extreme isolation, extreme religion issues and extreme population differences. That's what I expect of the CPU when I play a game on Emperor mode. Not just a bunch of tiny ridiculous Civs poping when its so damn easy to keep cities under control.
Best reggards.