you get gold if you have more overflow than your city output per turn.How do you chop/whip for gold?
So if you're protective and have stone, you can very easily have a huge pile of overflow from a wall.
you get gold if you have more overflow than your city output per turn.How do you chop/whip for gold?
Not true...the human player using Vassalage has a far different effect from the AI using it. The target AI may not have enough unit quantity or corrent unit placement/movement to compensate for human advantages. Furthermore, the target AI will not necessarily have Feudalism, even though the human and a few other AIs may have it.
you get gold if you have more overflow than your city output per turn.
So if you're protective and have stone, you can very easily have a huge pile of overflow from a wall.
So if my city only had 1H (or was currently working 1 hammer) and I was pro with stone/math/OR/forge/GA etc, I would get a ton of gold from a chop?
Thats very interesting.
...the overflow goes into your wall... you will gain 800-1000 Gold.
If you plan ahead well enough you can do that with 1-2 really bad filler cities and as soon as you get your gold GIFT them to some dumb AI and enjoy researching at 100% for the next Eon - or upgrading units for a predetermined and sneaky gold abuse War.
that has to be considered an exploit.
Why? What about strategically giving cities to the AI is an exploit?
why don't you try machinery instead? Seems a lot easier to me. Though, they will "only" get 8XP though. However, if you build the oracle, slingshot metal casting, slowtech machinery, in the meantime, wait for a prophet (should be ezpz with the oracle+phil) and pop theocracy with it, you have combat 3 crossbows. Only problem is, they aren't much stronger then CR1 swords on offense .
That's like saying building a Wonder to get Failure Gold is an exploit. Those chops and whips are producing gold, but they're by that very token not going to Infrastructure/Troops. What could you build with all the whip/chops that got converted into gold instead?
see, i don't think that wonder failure is an exploit because you could have just been building with that city and would have had similar results. and when you fail a wonder, the game is going to compensate you either way, whether you were trying to cheese it or of you really wanted that wonder.
i think that the wall trick is an exploit because, in a normal game, you wouldn't ever need to whip 2 pop when at the same time you have just chopped 4 forests. or however it's done. i tried it, and you really do get a boatload of , but it doesn't sit right with me. and the game can't stop you from doing it, even though protective is clearly not supposed to be a commercial trait.
@ pianoman1242: i'm not talking about gifting cities. i'm talking about the wall cheat. sometimes, you do need to gift or colonize an unproductive city.
protective, and i know this is off thread, but protective isn't the god-awful trait that everyone makes it out to be. if gunpowder gets drill 1 for free, you can run a barracks, +3xp, war civic, +2xp, west point, +4xp, and a great general, +2xp, and just crank drill 4 gunpowder units. those are stupid-powerful units, like lennie.
You can also use bad filler cities with lots of forest in the Tundra! Just time it so you are at 3 pop with your wall at 1 turn to completion then que above it granary or something else your have already built to 1 turn from completion. Then use 6-8 workers who have been prechopping 6-8 forest. Whip your granary. Next turn the overflow goes into your wall which is almost already finished. The following turn whip the wall and chop 6-8 forest. If you have stone you will gain 800-1000 Gold.
If you plan ahead well enough you can do that with 1-2 really bad filler cities and as soon as you get your gold GIFT them to some dumb AI and enjoy researching at 100% for the next Eon - or upgrading units for a predetermined and sneaky gold abuse War.