irishhombre
King
I have a question regarding the recent addition of burnt forests. Do they grow back or are they gone permanently?
It's been that way since terrain damage was introduced, I think it's a side effect bug related to how oasis remove damage from deserts in code.ancient forest growing in taiga/tundra are losing terrain damage, is that intended or bug?
I believe it was intended to show that it's such a dense forest that you can more easily find ways to survive and go unharmed in that tile.ancient forest growing in taiga/tundra are losing terrain damage, is that intended or bug?
Unfortunately, unless it has changed, it only happens if you work the land.Okay, how long is it supposed to take?
It can now happen in neutral and unworked land too.Unfortunately, unless it has changed, it only happens if you work the land.
Depends on gamespeed and the RNG.Okay, how long is it supposed to take?
Nothing was adapted to use young forest and ancient forest, if it already used forest feature.RNG? Also I discovered guilds so I replanted a young forest on the plot, now I can not build a lumber mill. Is that intentional or a bug?
You work the young forest to make it fully grown. Then you can put a lumber mill on it.So young forest improvement is useless for now. Wonder if I can fix it myself.
This has changed though, young forest is no longer an improvement, it is a feature.You work the young forest to make it fully grown. Then you can put a lumber mill on it.
You can't have two improvements on the same plot. The young forest improvement upgrades to a forest improvement which is replaced in python with a forest terrain feature when it is built. This is also the way terriforming works. When you use terriforming to put a forest (improvement) on a plot then as soon as it is built it is replaced in python with a forest (terrain feature). Or that is how it used to be done. I think some of this is now done in the dll and controlled by the XML.
Random Number Generator.RNG? Also I discovered guilds so I replanted a young forest on the plot, now I can not build a lumber mill. Is that intentional or a bug?
Guess we should remove the option from light forests (savannah) then.A lumber mill needs a proper forest to make any kind of sense imo.
lol, yeah, didn't know it was available on savannas.Guess we should remove the option from light forests (savannah) then.
I suppose I felt you could get some amount of wood from it so why not, but I guess if they did take much wood for construction uses from here it would completely deforest in a round so would represent a chop more than an ongoing improvement.