Dawnpromise
Prince
- Joined
- Oct 4, 2016
- Messages
- 422
I'm sure there are plenty of threads discussing religion and what beliefs you should take, but let's make a thread to discuss specifically how religion relates in regards to Byzantium.
Byzantium's UA is three-fold:
1. They get an additional 'bonus belief' when founding an religion. This belief may any Pantheon (excluding Celtic specific pantheons of course), Follower, Founder, or Enhancer belief. Reformation beliefs are excluded from this part of the UA.
2. They may select their religious beliefs even if another religion has already adopted it in their religion. This means you do not have to race to get a specific belief in your religion.
3. They may always found a religion. This means even if the cap on found able religions has been met they may use their next Great Prophet to found religion if they do not have a Holy City under their control. This means even if you founded a religion already but lost your holy city you may found another. This limit on how many religion you can found is depended on how many icons are available to choose from.
Byzantium's UB is the Bascilica which has two main differences from the Temple which it replaces:
1. Instead of a flat +3 faith it generates +1 faith for every 2 citizens in a city. This means that at 6 citizens it will be equal to the faith output of the temple and will begin outpacing the temple at 8+ citizens.
2. Doubles the city's religious pressure via trade routes. This helps to insure the spread of your religion among your trade partners and internally in your own empire. I'm not certain how exactly this functions with the Ritual Enhancer belief.
Byzantium's UU is the Cataphract which replaces the Knight and isn't of particular interest to this discussion but is a solid unit regardless.
Byzantium's strength lies entirely in their religious flexibility, they can be easily adapted to any
play style so long as you're willing to play the religion game.
Here's some of my current advice towards Byzantium's Relgion:
~ Mastery is too good not to adopt. So long as you have specialists in the city you gain +2 to the specialists yield. In guild cities this can add up to +18 culture by itself. If you go tradition you should most definitely take it as a Follower Belief upon founding.
~ Per Follower Beliefs take a long time to show their use and unless you're willing to launch in inquisition to stamp any an all neighboring religions then you may be better off with a building belief. That said they're also the some of the lowest maintenance beliefs.
~ Pantheon Beliefs are strong early on. Most pantheons give flat yield increases to cities following them. Spirit of the Desert and God of Stars and Sky can let you thrive where other civs barely manage.
~ Look for synergy. Some beliefs function very well in tandem with other beliefs. Here's some examples:
Theocratic Rule + Synagogues = "We Love the Pope Day" a buff to all yields during WLTK day in cities good if you've a knack for trading and city state influence to get the luxuries.
Mandate of Heaven + Mosques = "Divine Age" Golden ages get even better, add on the fact that the Piety policy branch allows you to faith buy Great Artists who can spark Golden Ages and you can just keep this going perpetually.
Apostolic Tradition or Way of the Pilgrim + Churches + Evangelism (+ optional "One World, One Religion Reformation) = "Would you like to talk about our lord and savior?" Missionaries become stupidly potent, spreading your religion and granting you bonus yields every time you spread your religion. Note: These effects also apply to Great Prophets when they spread religion.
Hopefully that can be enough to start the conversation. I'm curious what other strategies and thoughts others have regarding Byzantium. I know most people consider them a tad weak but frankly they've become my favorite civ purely due to their Religious game.
Byzantium's UA is three-fold:
1. They get an additional 'bonus belief' when founding an religion. This belief may any Pantheon (excluding Celtic specific pantheons of course), Follower, Founder, or Enhancer belief. Reformation beliefs are excluded from this part of the UA.
2. They may select their religious beliefs even if another religion has already adopted it in their religion. This means you do not have to race to get a specific belief in your religion.
3. They may always found a religion. This means even if the cap on found able religions has been met they may use their next Great Prophet to found religion if they do not have a Holy City under their control. This means even if you founded a religion already but lost your holy city you may found another. This limit on how many religion you can found is depended on how many icons are available to choose from.
Byzantium's UB is the Bascilica which has two main differences from the Temple which it replaces:
1. Instead of a flat +3 faith it generates +1 faith for every 2 citizens in a city. This means that at 6 citizens it will be equal to the faith output of the temple and will begin outpacing the temple at 8+ citizens.
2. Doubles the city's religious pressure via trade routes. This helps to insure the spread of your religion among your trade partners and internally in your own empire. I'm not certain how exactly this functions with the Ritual Enhancer belief.
Byzantium's UU is the Cataphract which replaces the Knight and isn't of particular interest to this discussion but is a solid unit regardless.
Byzantium's strength lies entirely in their religious flexibility, they can be easily adapted to any
play style so long as you're willing to play the religion game.
Here's some of my current advice towards Byzantium's Relgion:
~ Mastery is too good not to adopt. So long as you have specialists in the city you gain +2 to the specialists yield. In guild cities this can add up to +18 culture by itself. If you go tradition you should most definitely take it as a Follower Belief upon founding.
~ Per Follower Beliefs take a long time to show their use and unless you're willing to launch in inquisition to stamp any an all neighboring religions then you may be better off with a building belief. That said they're also the some of the lowest maintenance beliefs.
~ Pantheon Beliefs are strong early on. Most pantheons give flat yield increases to cities following them. Spirit of the Desert and God of Stars and Sky can let you thrive where other civs barely manage.
~ Look for synergy. Some beliefs function very well in tandem with other beliefs. Here's some examples:
Theocratic Rule + Synagogues = "We Love the Pope Day" a buff to all yields during WLTK day in cities good if you've a knack for trading and city state influence to get the luxuries.
Mandate of Heaven + Mosques = "Divine Age" Golden ages get even better, add on the fact that the Piety policy branch allows you to faith buy Great Artists who can spark Golden Ages and you can just keep this going perpetually.
Apostolic Tradition or Way of the Pilgrim + Churches + Evangelism (+ optional "One World, One Religion Reformation) = "Would you like to talk about our lord and savior?" Missionaries become stupidly potent, spreading your religion and granting you bonus yields every time you spread your religion. Note: These effects also apply to Great Prophets when they spread religion.
Hopefully that can be enough to start the conversation. I'm curious what other strategies and thoughts others have regarding Byzantium. I know most people consider them a tad weak but frankly they've become my favorite civ purely due to their Religious game.