Monarchy or republic of some sort. Both were roughly equally prevalent from what I can tell. I mean, France, America and the South American countries were all republics of some sort. So we need some sort of name for a generic non modern societal structure.
The fact is that in the 1850s this was not the case. There is exactly one republic in Europe after 1851 - Switzerland. France – Empire in 1852-1870. There are still many independent monarchies in Asia and Africa. Republics predominate in America, but one of the two clearly playable countries (Brazil) was a monarchy before 1889.
Another thing is that monarchies are very different and most Western monarchies are parliamentary. England has been out of this category for a very long time, however
1. Formally, the English kings still have very large, albeit dormant powers.
2. Even Vicky believes that the final transition to a constitutional monarchy occurred only during the reign of Victoria, and very far from immediately. The Queen retired in the 1860s.
3. In the elections in Britain, 14% of men voted.
4. At the same time,
4.1) The powers of the hereditary-appointed House of Lords made it possible to block any law.
4.2). The king could bypass the veto by stupidly appointing the necessary peers. And this scheme existed at the beginning of the twentieth century.
Some kind of dubious representation.
5. That is, the only "strong" problem remains the United States, where a qualified majority of white men voted and, possibly, Mexico + Argentina (?). At the same time, there is actually a civil war in formally republican Mexico, a confederation in Argentina (each hut has its own toys), and in 1854 the capital separated from its own country.
It seems to me that such exceptions are bypassed by issuing the appropriate technology at the start. The USA immediately has a "representative", for example.
I also always felt that the
from troops mechanic represents a dictatorship far better than a bonus to
.
Logically, yes. But, to be fair, totalitarian regimes in "working with the population" also rely on special services, mass ruling parties and propaganda. That is, it is done correctly and is considered a qualitatively different level of dictatorship. And it is assumed that a police state is automatically built into them.
Plus it lets us have interesting combination like a democratic police state (modern day america) or liberal dictatorship.
Moreover, the police state is a rather old format, quite characteristic of later monarchies.
Then the suggestion is as follows. The totalitarian regime as an advanced dictatorship. At the same time, one of the factors of advancement may be the ability to create cheap garrison units with high efficiency of suppressing rebellion. In the ХML of promotions, it is quite possible to increase the garrison efficiency of the unit as much as you like.
The price of the issue is probably also problems with population growth in addition to the high cost.
The police state as such, yes, remains a separate civic. Which, in principle, can enhance the effect of totalitarianism – the latter also varied in rigidity.
That is why I went with Autarky which is a policy of complete economic self sufficiency (which newer works and always devolves into grudgingly trading with ones allies or vassals anyway) espoused during the middle of the 20th century by such centers of sound economic policy as Nazi Germany and the Democratic Peoples Republic of Korea.
In fact, the Germans were even "smarter". As a result of the officially declared policy of autarky, their imports have sharply increased and exports have fallen at the same time (progress, yes). As a result, the hole in the trade balance has reached epic proportions. Even the USSR could not carry out a real, not a declarative policy of autarky. However, the Soviets were smart enough not to set it as a goal at all.
The Crusade civic in FFH is unique to the Bannor civilization that has the following features:
I like. Although, it seems to me, it would look better in the form of several civics, differing in radicalism and in a slightly modified form. At least because Stalin won the Second World War, who began the mobilization of industry before the war and lost to Hitler, with whom they not only did it in a limited mastaba, but also philosophically justified the uselessness of mobilization. The Germans, the great country of Kant, Hegel and other slag.
Honestly I think that would be a bit too much. Remember that this is a one man project with two advisers. I can't really aim for something with the complexity of CtoC. At least not if its going to be done before we actually colonize the cosmos. Also I personally prefer streamlined projects with few well designed features over ones that add a million things. That is why I am placing such a large emphasis here on mechanics over lore.
Yes, this is radical and, in general, is a rather abstract theory – at least in its full form.
Although the mechanics are pretty simple. Tax civics give a "mechanical" increase in gold in exchange for fines to the growth of cities and the growth of discontent. Let's say -10% growth and 2 misfortunes for every 10% of gold. You can also add pollution.
Mobilization is an equally mechanical reduction of civilian production in exchange for military production. Let's say +5% for every 10% civilian lost + 2 misfortunes. Etc..
The civics of the territorial structure (unitary state, autonomy, federation and confederation) vary the penalty for remoteness + resistance of cities.
At the same time, it is possible (not the fact that it is necessary) to introduce "territorial civics" into the mod simply for the sake of convenience and historical authenticity. 1848 in Europe is the "spring of peoples", the growth of national self–awareness with all the entertaining consequences. And so on until the peak of nationalism in the 1930s. By the way, two of the largest empires have switched to the federal regime. Even further, half of the history of Latin America after independence is the struggle of Unitarians with federalists outside of any national context.