I don't mind religion founding techs being dead-end techs at all. It's up to the C2C team though and as far as I understood most of the C2C team was against it.
Because they based their mysteries on the same basic things that are found everywhere in the world; what they could see. It was either nature, celestial bodies, animals, or plant life. Not much else to start basing things of until a lot later in the evolution of knowledge.
*chuckle* I only have one point to make here JosEPh:
Science doesn't come from religion, nor from non-religion. It comes from people that are in a position to theorise, test, prove, and advance their ideas.
In many past times that has been under religious influence, at other times it hasn't. At times religion has curtailed, or at least delayed, scientific progress, but then again that has also happened outside of religious influence.
Monasteries, and religion pushing for science, plays it's part but the extra Science from those monasteries should be phased out and replaced as new methods and broader understandings come. This is the same for all and everything really, for instance:
Sewer Systems when it came was innovative and changed a lot. Today in many countries it is part of the planning of towns/cities and should really not have to be specifically built (in the game that is) in new cities but should rather go obsolete at some technology that also automatically grants all cities the same bonuses that building a Sewer Systems give.
Meat handling originating from Shamanism becomes part of society and lives on long after Shamanism is no longer followed. The bonuses from Shaman's Hut should not obsolete and in a way doesn't as Granaries and Modern Granaries and Refrigeration takes over and improves on the old ways.
And so it goes. Things aren't lost, usually, when old ways go obsolete, they are just handled and viewed differently as humans understanding of the methods used increase.
As for science being "invented" in religious environments I'm not sure that is really the case. Myths and mysteries have existed as long as human nature has sought answers to unanswerable questions but I doubt any such environment had anything to do with human curiosity leading to learning to use glue, or knapp stones, or observing animals habits, or learning what plants are edible. All those might later on have become part of a myth/mystery/religion to help people know and remember the what and how of things, but in most cases after the fact, not before, or because of.
Cheers
But if you think about it, how did the Maya and the Zulu's have close to the same religious philosophies being 1000's of miles apart? Well actually most of the world, Shamanism/WitchDoctors etc.
Because they based their mysteries on the same basic things that are found everywhere in the world; what they could see. It was either nature, celestial bodies, animals, or plant life. Not much else to start basing things of until a lot later in the evolution of knowledge.
Why do Non religious ppl persist in this absurdity?
Is it the mentality that if you say it enough times it must then be true?
Science came from religion, history shows it over and over.
Atheism (the Religion of not believing in God or gods) is not more scientifically advantaged.
Maybe atheist should Not be a religious choice in the game? Put in a Societal Civic and take it out of the religions choices. Problem solved.
JosEPh
*chuckle* I only have one point to make here JosEPh:
Science doesn't come from religion, nor from non-religion. It comes from people that are in a position to theorise, test, prove, and advance their ideas.
In many past times that has been under religious influence, at other times it hasn't. At times religion has curtailed, or at least delayed, scientific progress, but then again that has also happened outside of religious influence.
Monasteries, and religion pushing for science, plays it's part but the extra Science from those monasteries should be phased out and replaced as new methods and broader understandings come. This is the same for all and everything really, for instance:
Sewer Systems when it came was innovative and changed a lot. Today in many countries it is part of the planning of towns/cities and should really not have to be specifically built (in the game that is) in new cities but should rather go obsolete at some technology that also automatically grants all cities the same bonuses that building a Sewer Systems give.
Meat handling originating from Shamanism becomes part of society and lives on long after Shamanism is no longer followed. The bonuses from Shaman's Hut should not obsolete and in a way doesn't as Granaries and Modern Granaries and Refrigeration takes over and improves on the old ways.
And so it goes. Things aren't lost, usually, when old ways go obsolete, they are just handled and viewed differently as humans understanding of the methods used increase.
As for science being "invented" in religious environments I'm not sure that is really the case. Myths and mysteries have existed as long as human nature has sought answers to unanswerable questions but I doubt any such environment had anything to do with human curiosity leading to learning to use glue, or knapp stones, or observing animals habits, or learning what plants are edible. All those might later on have become part of a myth/mystery/religion to help people know and remember the what and how of things, but in most cases after the fact, not before, or because of.
Cheers