Thunderbrd
C2C War Dog
True, but allow me to suggest some alternative methodology and reasonings.That's what you said you wanted and was leaving it up to me.
Probably will not help because they won't choose to select to build it in their AI.It was not adding a Building per se but rather this:
The 2nd was Cave Painting.Code:<BuildingProductionModifierType> <BuildingType>BUILDING_COMMUNITY_DISCUSSION</BuildingType> <iBuildingProductionModifier>100</iBuildingProductionModifier> </BuildingProductionModifierType>
This is going to give each city +1 culture per round so that will at least help them catch up - they also get +10 espionage per round? Interesting... I wonder if that was already there like that?I also gave the Barbarian trait this:
Code:<CommerceModifiers> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1</iCommerce> <iCommerce>10</iCommerce> </CommerceModifiers>
No... not suggesting it did... try not to be defensive. I just wanted to check it out.And it did not break anything.
If you want them to get an initial seed amount of culture to help speed them up to getting the 2nd rung faster (they don't have anything BUT this so that would be pretty slow on longer gamespeeds) without them getting 2nd and 3rd rungs too quickly, you can also give the trait: <iCityStartCulture>5</iCityStartCulture> or some other value in there. I'm not sure that it adjusts for game speed... probably should be programmed to if it doesn't so I'd set it to what you want it to work like for Normal speed and I'll eventually review the scaling factor on that tag.