Azurian
The Azurian
Yes I'll do the Art and Pedia
Updates
- Fixed an error in Fautmouses files that was causing the pedia to cut off at Lime Orchards. It was apparently a missing S in BOPNUS_WARES_METAMATERALS resource.
It will be easier for players to move this seetings inside BUG screen like viewports was.
Just pushed to SVN (6059):
- New approach to memory reduction, largely removing the need to use viewports
Does this stack with viewports? Like using 8/15 like you suggested for your new trick, and a viewport of like.. 80x80 or 100x100 togehter for the real big maps?
would that make sense or is the memory used on base terrain outside your new 15 range radius so insignificant that stacking a viewport on top of that is pointless?
With SVN updates on graphics paging every unit currently on screen redraws when I select any unit. If there is enemy units around they also produce sound which usually played when enemy unit becomes visible. And these effects occur many times during enemy turn (I have 'minimize AI turns' switched off). Very annoying.
All that happens even when 'Enable graphics paging' switch is turned off.
Which SVN we you last using (if you recall) before this started happening? Can you think of anything that might be unusual aout your setup? I
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If you have a save that reliably reproduces this behaviour could you post it please, together with details of any settings you think might be relevant, including the resolution you have the game set to (and whether its windowed or full screen).
With SVN 6058 all is fine. For now I reverted changes from revisions 6059 and 6062 in my local copy and there is no redrawing. I play in windowed mod with custom resolution 1750x1000. Other than that can't think of anything unusual. Will try fullscreen (1920x1080) and post savegame later.