C2C - Tips and Tricks

Units can now board transports even when they are out of moves. This makes it (perhaps too) easy for HNs to escape after missions in foreign territory where Open Borders applies. They can use their entire move doing their dirty work, and then an APC or (escorted) Ambulance etc. can come and pick them up. The transport doesn't even need to get them to safety, since while boarded they are 100% invisible to those who mean them harm.

I hope the AI is taught to do this sooner rather than later.
 
just the feeling I get with them is that there's no point in making them even possible to survive when they are so likely to die.
Sorry but they have 20% of surviving the first time, and this halves for each subsequent attempt. Ie. they have a significant 2.5% chance of surviving their 4th mission.

I'm sure you wouldn't want every unit that has 20% combat odds to have that reduced to zero. :p

Consider however the sabotage mission for strike teams (iirc) - 2-52% chance of success!!! 2-52 I'm not kidding. No way to narrow down, or influence, those odds. And a huge cost. That one is broken.
 
Consider however the sabotage mission for strike teams (iirc) - 2-52% chance of success!!! 2-52 I'm not kidding. No way to narrow down, or influence, those odds. And a huge cost. That one is broken.
This was made for spies and added to strike teams. I haven't looked closely at it... I didn't realize that after the espionage cost, there's a chance of failure at all. What happens when they fail?

As for the entertainers, I just think it's way too unlikely. I won't usually attack with a unit unless I've got 80%+ odds to win unless I'm just sending lemmings in, and even then, under 50% is a waste which will likely not do any damage during the attack so I usually won't unless I have truly overwhelming #s and WANT to kill off some of what I have. Rams are an exception because they should be taking down defenses at least some in the process. So to me, having a 20% chance of survival means forget about it. I just assume they already are one shot uses and usually they are. I'd prefer that they had a much better chance, at least 50% of surviving. Even if they fail at their mission, they should still have a good chance of survival imo. But it IS a minor point at the moment.
 
How to earn A LOT of money in the early-mid Ancient era with Size Matters and Downsizing is profitable? I do not know why (maybe because I have built Culture: Neanderthals but its effects expired) I may build even the earliest units (Brutes) in the Ancient Era. This way in a few turns I may gain about 5000 gp (the game says about 10k but disbanded units are at 44 HP) at the cost of a few hundred (the slowest game speed). 1. Build 9 Brutes (it may take 2-3 turns for a well developped town). 2. Merge them into one unit. 3. Upgrade to Obsidian Swordsmen. 4. Next turn: split them 4 times (to 81 units). 5. Disband. In about 3-4 turns you gain about 4,5k gp. Even if you cannot build Brutes anymore, this is a good way to earn money: build a unit (especially with a good bonus to production, like +15% with Stone and so on), split it as much as possible and then disband. Useful e.g. when you have overexpanded (e.g. in my present game: mid Ancient, 7 cities, I plan to build a new one next to the only Copper at my continent, recently about -55 GPT). In the Classical era one may skip upgrading old units: just split one to 27 smaller ones and disband.

S.
 
if you sort the military advisor by location and promotion, you can search for discovered criminals in your cities by selecting any of the Wanted promotions
 
Hi everyone!

We keep trying to have a multiplayer game with a friend, but we could not figure out, how. We both bought the game via steam, but for some reason the multiplayer options are not the same for us. For me the following options are available inside multiplayer:

LAN games
Internet games
Direct Ip connection
Hot seat
Play by e-mail

But the direct ip connection is missing for him. The other difference is that when he chooses internet games, he can create game there, but when i choose it, i need to login to my gamespy account, which i dont have, and when i want to create an account, i can not.

If i choose any of the other multiplayer options, and create a new game, i can not invite him to play, only to watch.
He can invite me to play only via internet games option, but nothing happens, when he does it.

Can someone help us how to set up a multiplayer game? Maybe need to use Hamachi, but actually we have never used that.

Thank you in advance.
 
My current world is turning into a God-damn ice cube as we speak, I think this global cooling is caused by intensive nuclear warfare, I have crafted +1100 IBCM, of which around +750 detonated succesfully. I had my suspictions that nuclear fallout was turning tiles into cooler variants, but now I'm 100% sure of it after ice and taiga tiles started spawning like crazy in the middle of the map and over climate-specific resources like rice, corn or poultry, especially around former war zones.

I realise now that my avatar image is quite fitting. :lol::lol::lol:

I have two questions:
  • Is there any way I can turn cold climates back to template climates?
  • Does scrubbing the fallout prevent this from getting worse or is it useless?
 
We finally managed to solve it, we both have chosen NONE - opt out of all beta programs there.
I managed to create a game under the internet games menu as a host, he has seen the game in the list and managed to join and we started to play.
3-4 times we played like that, but yesterday suddenly he didn't see the game in the list. We tried a few things, and finally Verify integrity of game files solved the issue again.
We played about two hours, then i captured a city, and the game went crazy, we get lot of sync errors and an error message about OOS.
Unfortunately i didn't take screenshot, but i will take next time. But maybe someone can help without it.
Thanks in advance.
 
We finally managed to solve it, we both have chosen NONE - opt out of all beta programs there.
I managed to create a game under the internet games menu as a host, he has seen the game in the list and managed to join and we started to play.
3-4 times we played like that, but yesterday suddenly he didn't see the game in the list. We tried a few things, and finally Verify integrity of game files solved the issue again.
We played about two hours, then i captured a city, and the game went crazy, we get lot of sync errors and an error message about OOS.
Unfortunately i didn't take screenshot, but i will take next time. But maybe someone can help without it.
Thanks in advance.
I'm not sure how stable the game is about OOS errors but if you play without rev and events, you at least have a chance of getting some good play time in. Just don't keep playing past OOS error points or things will get strange. Get everyone out of the game entirely and reload from desktop on all sides.
 
Is there a promotion or status which will allow my ships to enter the same square as an animal so my shipping routes aren’t endlessly interrupted by every bird, whale and fish in the deep blue sea?
 
Is there a promotion or status which will allow my ships to enter the same square as an animal so my shipping routes aren’t endlessly interrupted by every bird, whale and fish in the deep blue sea?
Not really. There's been an identified need for that though.
 
(Immortal, developing leader, no positive traits, no complex traits, no combat mods)
Whenever i start a new game and realize early that i have an easy neighboring tribe (flatlands) to conquer i would take AGGRESSIVE as my first trait, rush for stonemacemen, keep producing them however many necessary to conquer. If i get stronger units (Obsidian or Neanderthals), fine, but usually simple stonemacemen are enough, because the AI will often focus on different techs first. When everything is done for my second trait i will choose whatever and remove the aggressive trait instead of taking a negative. Sometimes you could even attack yet another tribe before that but even that first target will boost my early game enough to shoot ahead of the curve.
This strategy, while not impossible, rarely works on deity/nightmare though, for obvious reasons.
Any thoughts on this?
 
I "recently" discovered using "]" as my Steam screenshot key. Doesn't clash with anything I know of. Previously I was using Alt or Ctrl combos, which made it impossible to screenshot mouseovers that were changed by Alt/Ctrl.
 
Using a Great Farmer as a geologist.
Because GF cannot plant/settle a new resource on tile that already has resource, you can use Go To button and see where the GF's action is not available. If not available, there is (hidden) resource there.
 
(Immortal, developing leader, no positive traits, no complex traits, no combat mods)
Whenever i start a new game and realize early that i have an easy neighboring tribe (flatlands) to conquer i would take AGGRESSIVE as my first trait, rush for stonemacemen, keep producing them however many necessary to conquer. If i get stronger units (Obsidian or Neanderthals), fine, but usually simple stonemacemen are enough, because the AI will often focus on different techs first. When everything is done for my second trait i will choose whatever and remove the aggressive trait instead of taking a negative. Sometimes you could even attack yet another tribe before that but even that first target will boost my early game enough to shoot ahead of the curve.
This strategy, while not impossible, rarely works on deity/nightmare though, for obvious reasons.
Any thoughts on this?
Rush poison. Rush stonemacemen. Have 10 units. Kill every city.
 
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