Azurian
The Azurian
Hey all, thought I'd drop in, say 'hi' and see how everything's doing.
Looking at the newest transhuman/galactic techs given on the spreadsheet, I had a few ideas go through my head.
In relation to the recon/sniper deal going on, I was thinking instead of having a HiTech/Android/etc sniper, we can go into a little more detail.
Sniper change: Can not attack, can kill 1 non-mechanical unit 2 tiles away at 60% chance.
Upgrades to: Tactical Sniper
Technology at x83:
Location Prediction
Req: Machine Learning
Leads to: Military Robotics
Promotion: Shot Leading I, II
Promo Req: HiTech, UNV, UAV
Descrip: Adds n% to offensive strength.
Unit: Tactical Sniper
Description: Can not attack, can kill 1 non-mechanical unit 2 tiles away at 70% chance.
Upgrades to: Ionic Sniper
Rename to Probability Simulation or Heuristic Simulation or Target Scanning. It can be the earlier version of Biometric Warfare.
Requires: Machine Learning
Leads to: Augmented Reality and Disaster Robots
I like this, and can visualize it having Internal Shockwave Engine or Fusion as a power source. Will fit nicely with Amplified Wavelengths and Supercharged Crystallography.
Technology at x92:
Miniaturized Accelerator
Req: Railgun, Nanogenerators
Leads to: Warmachines, Superstrong Alloys
Unit: Ion Piercer
Description: Artillery that may shoot up to 5 tiles away. Has massive advantages against armored and mechanical opponents. The ionized projectile can pierce the hardest metals up to one meter thick, rendering most physical armors useless.
Unit: Ionic Sniper
Tech Req: Location Prediction
Description: Can not attack, can kill 1 non-mechanical unit 3 tiles away at 80% chance.
I like this.
Technology at x95:
Solardynamics
Req: Magnetic Sails
Leads to: Orbital Flight
Allows Universities to grant orbital/interplanetary vehicles made in the city double movement.
I like this too. It seems like a primitive version of Astrogation Constellations at x102. I think It should require Advanced Computers.
Technology at x105:
Applied Astrophysics
Req: Solardynamics, Orbital Megastructures
Leads to: Planetary Defenses, Solar Ordnance
Description: With a growing presence in space, spacial physics is much better understood. Computers can give a 99.99% accuracy firing solution.
Civic: Firing Solution
Description: This. The government has forbidden any non-targeted gunfire in space for this reason. All non-biological units suffer -10% strength. Civilizations without this civic receive a +5 in each city. (Purposefully meant to be a lose-lose situation. )
Unit: Orbital Sniper
Description: Land unit that can not attack, can intercept aerial vehicles in a 3 tile radius at a 90% chance or intercept orbital vehicles in a 1 tile radius at a 60% chance.
I like this with some added requirements like Astrogation Constellations.
I think they are all worth of being added with tweaked requirements.