C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Soon as I can I'm making major tech tree changes as planned but that could still be a bit out for me.
Would any tech tree changes affect the saves, though?
You'd obviously need to recalculate after loading, but save BREAKING means that the game engine itself would bump into an unsolvable logical error and crash, not just need recalculation.
 
Yeah it wouldn't likely be an absolute problem for games in progress, just a bit of oddness, and as I went forward from there, introducing new units and eliminating some old could have some dramatic effects on games in progress but nothing 'save breaking' specifically. Will be a bit yet tho.
 

LIVE | Congress holds UFO hearing:​


Yep. History being made today. Nothing really surprising, but a lot that might be rather overall confirming of some of our tech tree theories. Certainly puts to bed some of the arguing here (I'm sure only to spark up even more.)
 
Yep. History being made today. Nothing really surprising, but a lot that might be rather overall confirming of some of our tech tree theories. Certainly puts to bed some of the arguing here (I'm sure only to spark up even more.)
Schrodinger UFO:
If humanity gets horsehocky together then they will fly away until we develop FTL, that is mid Galactic.
If civilization collapses or goes totalitarian, then we will get alien invasion - launch stellaris, first alien you met in game is one to invade fallen Earth ;^)
 
Schrodinger UFO:
If humanity gets horsehocky together then they will fly away until we develop FTL, that is mid Galactic.
If civilization collapses or goes totalitarian, then we will get alien invasion - launch stellaris, first alien you met in game is one to invade fallen Earth ;^)
If I'm following you, these events and those to follow up on it MAY need to be adapted into the real historical events/happenings in C2C - possibly even something that quantum leaps us on the tech tree maybe. We shall see.
 

David Grusch UFO/UAP bombshells: Ross Coulthart reveals the inside story​


 
If I'm following you, these events and those to follow up on it MAY need to be adapted into the real historical events/happenings in C2C - possibly even something that quantum leaps us on the tech tree maybe. We shall see.
You could add angels, aliens, androids interference altpunk techs now :D
Was it demons or aliens possessing your rich? Survive until you reach far enough in tech tree.
Might be demons, might be aliens, might be grandkids of your grandkids doing tiktok pranks :D
 
Yeah it wouldn't likely be an absolute problem for games in progress, just a bit of oddness, and as I went forward from there, introducing new units and eliminating some old could have some dramatic effects on games in progress but nothing 'save breaking' specifically. Will be a bit yet tho.

You already started with the tech tree or you want to start sometimes soon? :)
 
You could add angels, aliens, androids interference altpunk techs now :D
Was it demons or aliens possessing your rich? Survive until you reach far enough in tech tree.
Might be demons, might be aliens, might be grandkids of your grandkids doing tiktok pranks :D
That was already all part of the unit plan. I'm talking about when we start to actually learn who they are, where they are from, what their relationships has been to us - we're probably looking at a LOT of adaptation to the truth as it continues to be further revealed, rather than just speculative work.
 
That was already all part of the unit plan. I'm talking about when we start to actually learn who they are, where they are from, what their relationships has been to us - we're probably looking at a LOT of adaptation to the truth as it continues to be further revealed, rather than just speculative work.
There are so much different aliens and interdimensionals and other stuff you cant mod them all in, so no need to wait from where they are, they are form many different locations. Stay on aliens and change it later if needed. :thumbsup:

Maybe they are time travelers like me, after we have forced to go under earth.
 
Last edited:
You could have ET and the little dudes from Mars Attack standing next to Joe Biden in a press conference unveiling aliens to humanity and I still wouldn't believe one pixel of it. For all I care it's completely irrelevant whether they're here or not. At this point it's clear that, if they are, they're not here to help, so they may as well go hit a bump like anyone else.
 
You could have ET and the little dudes from Mars Attack standing next to Joe Biden in a press conference unveiling aliens to humanity and I still wouldn't believe one pixel of it. For all I care it's completely irrelevant whether they're here or not. At this point it's clear that, if they are, they're not here to help, so they may as well go hit a bump like anyone else.
Only thing I believe about this is that we're still getting the 'what the plebs are supposed to think about it' version of the story, the one that is so far away from admitting that at the very top, we've been in servitude to them all along. This is the part where they're going to tell us just enough to understand that we're not alone and have us probably guessing for decades as to who they are, what they want, blah blah blah, all along wondering how we could possibly be THIS much in the dark, only to WAY down the road explain why they can't tell us - because THEY won't let our leaders tell us the truth, just like it's always been since Sumer.

It may well be that the actual rule here is that if we ever fully are told the truth, we will be destroyed for knowing it, or at least, as has been done a couple times before, 'reset' back to prehistory.
 
Anyone could help me?
2222.png

I downloaded via SVN and still.. I dont have idea. On version 5.7 too
 
@Toffer90 and others: Finishing a map update before starting a new long game currently, is WB still saving stuff wrong? I have these two versions wich one is the correct to use now?

UEM 5.7 old manual fixed code:

Spoiler :

BeginPlayer
PlayerSlot=40
Team=40
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_BEAST
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_BEAST_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_BEAST_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Beast.dds
WhiteFlag=1
CivType=CIVILIZATION_ANIMAL_BEAST
Color=PLAYERCOLOR_ANIMAL
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=41
Team=41
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_PREDATOR
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_PREDATOR_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_PREDATOR_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Predator.dds
WhiteFlag=1
CivType=CIVILIZATION_ANIMAL_PREDATOR
Color=PLAYERCOLOR_NEANDERTHAL_EMPIRE
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=42
Team=42
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_PREY
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_PREY_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_PREY_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Creature.dds
WhiteFlag=1
CivType=CIVILIZATION_ANIMAL_PREY
Color=PLAYERCOLOR_BRAZIL
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=43
Team=43
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_BARBARIAN
LeaderName=TXT_KEY_LEADER_BARBARIAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_INSECTOID
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_INSECTOID
CivAdjective=TXT_KEY_CIVILIZATION_NPC_INSECTOID_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Skullcrossbones.dds
WhiteFlag=0
CivType=CIVILIZATION_INSECTOID
Color=PLAYERCOLOR_BLACK
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=49
Team=49
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_NEANDERTHAL
LeaderName=TXT_KEY_LEADER_NEANDERTHAL
CivDesc=TXT_KEY_CIVILIZATION_NEANDERTHAL
CivShortDesc=TXT_KEY_CIVILIZATION_NEANDERTHAL_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NEANDERTHAL_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Neanderthal.dds
WhiteFlag=1
CivType=CIVILIZATION_NPC_NEANDERTHAL
Color=PLAYERCOLOR_NEANDERTHAL
ArtStyle=ARTSTYLE_EUROPE
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=50
Team=50
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_BARBARIAN
LeaderName=TXT_KEY_LEADER_BARBARIAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_BARBARIAN
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_BARBARIAN_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_BARBARIAN_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Skullcrossbones.dds
WhiteFlag=0
CivType=CIVILIZATION_BARBARIAN
Color=PLAYERCOLOR_BLACK
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer


UEM 5.8 code saved by current WB version:

Spoiler :

BeginPlayer
PlayerSlot=40
Team=40
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_BEAST
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_BEAST_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_BEAST_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Beast.dds
WhiteFlag=1
CivType=CIVILIZATION_NPC_BEAST
Color=PLAYERCOLOR_ANIMAL
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=41
Team=41
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_PREDATOR
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_PREDATOR_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_PREDATOR_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Predator.dds
WhiteFlag=1
CivType=CIVILIZATION_NPC_PREDATOR
Color=PLAYERCOLOR_NEANDERTHAL_EMPIRE
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=42
Team=42
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_GREEN_MAN
LeaderName=TXT_KEY_LEADER_GREEN_MAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_PREY
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_PREY_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_PREY_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Creature.dds
WhiteFlag=1
CivType=CIVILIZATION_NPC_PREY
Color=PLAYERCOLOR_BRAZIL
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=43
Team=43
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_BARBARIAN
LeaderName=TXT_KEY_LEADER_BARBARIAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_INSECTOID
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_INSECTOID_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_INSECTOID_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Skullcrossbones.dds
WhiteFlag=0
CivType=CIVILIZATION_NPC_INSECTOID
Color=PLAYERCOLOR_BLACK
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=49
Team=49
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_NEANDERTHAL
LeaderName=TXT_KEY_CIVILIZATION_NPC_NEANDERTHAL_SHORT
CivDesc=TXT_KEY_CIVILIZATION_NPC_NEANDERTHAL
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_NEANDERTHAL_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_NEANDERTHAL_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDecal_Neanderthal.dds
WhiteFlag=1
CivType=CIVILIZATION_NPC_NEANDERTHAL
Color=PLAYERCOLOR_NEANDERTHAL
ArtStyle=ARTSTYLE_EUROPE
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer
BeginPlayer
PlayerSlot=50
Team=50
Handicap=HANDICAP_NOBLE
LeaderType=LEADER_BARBARIAN
LeaderName=TXT_KEY_LEADER_BARBARIAN
CivDesc=TXT_KEY_CIVILIZATION_NPC_BARBARIAN
CivShortDesc=TXT_KEY_CIVILIZATION_NPC_BARBARIAN_SHORT
CivAdjective=TXT_KEY_CIVILIZATION_NPC_BARBARIAN_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Skullcrossbones.dds
WhiteFlag=0
CivType=CIVILIZATION_NPC_BARBARIAN
Color=PLAYERCOLOR_BLACK
ArtStyle=ARTSTYLE_BARBARIAN
PlayableCiv=0
StartingEra=C2C_ERA_PREHISTORIC
EndPlayer


Any more manual editing of scenario file needed currently?
 

Copying the fixed 5.7 stuff will work? WB saving is still not fixed? Well 5.8 saved some other stuff different now, maybe new name changes?

Thats a new problem:
5.7 CivType=CIVILIZATION_ANIMAL_BEAST
5.8 CivType=CIVILIZATION_NPC_BEAST

So its not only the TXT_KEY now...

So wich one is the correct now? So if there was all changed to NPC that may work now i think but it has to be changed into a lot of old map files then...

So looks like the WB saves correctly on latest svn now.
 
Last edited:
RELEASED: C2C - Ultimate Earth Map V5.8 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V5.8 100% MOD and SVN update compatible:
Redone Japan to look better.
Redone Taiwan to look better.
Redone Newguinea to look better.
Fixed a lot of islands and Indonesia to look better.
Redone Sri Lanka to look better.
Fixed Korea a bit.
Fixed Britannia a bit.
Fixed Turkey a bit.
Fixed New Zealand a bit.
Reduced the Azores a bit in size.
Reduced Iwojima a bit.
Reduced Hainan a bit.
Reduced Diego Garcia a bit.
Added lobster to the east coast of South America.
Some small island groups still upscaled a bit to simulate the strategic position better and allow a city.
Also Hawaii islands still upscaled a bit as civ starting location.
Added Puerto Balleto island.
Reduced Isla Socorro.
Removed some not existing islands.
Reduced Galapagos a bit.
And much more...

Download at first posting here:

https://forums.civfanatics.com/thre...-and-svn-update-compatible-by-pit2015.552901/

Have fun - Pit

@Somebody613 and others check for bugs by all these changes in scenario files.
 
Top Bottom