Hi,
I'm trying to set an event where the barbs takes over a city if a condition is realized.
For this I use : Players[63]:AcquireCity(pCity, true, false);
Everything is working fine and as planned but after 2 or 3 turns after the city has been captured the game just crash without warning, message or hint in the log files.
So I'm wondering if perhaps the barbs just can't own a true city?
I'm trying to set an event where the barbs takes over a city if a condition is realized.
For this I use : Players[63]:AcquireCity(pCity, true, false);
Everything is working fine and as planned but after 2 or 3 turns after the city has been captured the game just crash without warning, message or hint in the log files.
So I'm wondering if perhaps the barbs just can't own a true city?