If I settle a great person, there there a change an antiquity will be placed on that tile and I'll have to choose between leaving it buried or getting a landmark?
Instead of destroying an improvement the tile should just become unworkable until the dig is finished. I don't see any real balance issue though if nothing at all happens with a tile that is excavated... the current situation is just unpleasing/demotivating without a real reason for it.
I had a site spawn under my citadel, though. fortunately the war where I put the citadel for is won and I don't need it anymore.
on the other hand, I've never had antiquity sites spawn in working distance of the capital. So planting a great person in the capital should be safe, I guess?
I always kill a few barbs near my cap in the early game, so it could happen. They still have the tooltip stating that a road will connect a lux to my trade network, so I don't have much hope they will change this feature.
Instead of destroying an improvement the tile should just become unworkable until the dig is finished. I don't see any real balance issue though if nothing at all happens with a tile that is excavated... the current situation is just unpleasing/demotivating without a real reason for it.
Indeed. If I recall correctly, it used to be that Great Person improvements did not connect strategics; they changed that in response to how generally terrible it was to discover that your oil is currently sitting under an Academy. The same logic should have been applied here.
Yes i once had a ruin spawn under my manufactory, I just declared eternal garrison for that hex for all eternity until the world blows up. 1-2 archeologists came knocking by and I refused to let them in.
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