I think they only fall into that as a result of them being your generic, stereotypical "Native Americans". Teepee and all.
Yeah, the suspension of disbelief is sort of impossible when staring at some guy that looks like Ten Bears from "The Outlaw Josey Wales"...
They won't portray that stereotype once I'm done with them.
After reading the Civ entry
here, my stupid idea:
Wood-Elvish-like nomads.
No city larger than 10 pop or whatever for balance.
Initial production bonuses in forest/plains.
Superior light cavalry and hunter units or bonuses for these units in appropriate terrain.
Starting Mana - Life, Nature, Fire (Might link it to special buildings/events/techs or something)
Leaders - Lawful/Neutral/Chaotic only. Alignment determined by below.
Hero - Iron Heart (An image from a western where an old Indian chief wore a conquistador's breastplate comes to mind.) - Functions as a General Unit w existing exp to distribute to desired promos.
Unique Mechanic -
Nomadic - Let them be able to pick an entire city up and move to a new location every xx turns... May be necessary to limit the number of cities they can do that with or only once the city has reached a certain population. Also resets their Culture Boundaries.. May be difficult to do.
Special - Beast Cult Only Religion (Ritual Spell, perhaps?)
Each cast of special Beast Cult Spell (or building/whatever works) resets Worship to:
Archeron - Evil - (fire mana bonus) - Peace with Barbs ala Clan
Gurid - Good - (banana toss bonus?/jungle bonus/+food?) - Peace with Animals
Clyde the Orangutan - Good - (whatever his name is/ bonus..stinkey finger?) - Peace with Animals
Leviathan - Evil -(ocean bonus/gets access to some Lanun-like bonus/water mana bonus..
Or, better yet, gets one city that can
move over water. No peace with Barb/Animals.
(Note: Just because they worship the animal doesn't mean it does anything for them. Or not - Coder's choice. Civs that kill their Beast totem animal would really tick them off..)
Unique Unit - Chislev's get access to "Braves" aka: the Scion's suicidal recon units that have to be upgraded to Emperor's Dagger.. forget their name atm. At level 5, they can begin to select Blood promotions - ie: existing Animal Blood promotions. May have to limit the number of Braves they can have to 4 and change the required level to suit.
Prohibited Units/Buildings - Mages/Magic Related buildings. Let them use a Shaman mechanic. Also can't build Mana nodes. (They're Nomads...)
Civ World Spell - Unite (Warpath/Holy War/Crusade/Whatever you want to call it)
All Animal units become aligned with with Chislev, permanently for existing animals and spawns new animals w% chance for promotions for 20 turns. (Regular animals will continue to spawn after 20 turns.) Work it so it can't be cast before a certain tech level is reached so Chislev isn't steamrolling Civs on turn 1... (Special animal spawns not effected by their World Spell.) Base Military Unit production is doubled during that time. (Heroes, siege equipment, Shaman not included.)
OR, for 10-20 turns, you can let them control the particular Beast Totem Animal they're worshiping at the time the spell is cast..
Add all ingredients into a bucket, stir with new artwork, cut the fat, throw-out the stupid stuff, take what you like, balance, release.. blame Morkonan's ignorance of game mechanics if it sucks, ban he from forums 4EVAR!