Can someone explain to me how tiles work

jdolan98

Chieftain
Joined
Jul 26, 2013
Messages
16
Location
Massachuestts
i know that you can only work tiles up to 3 tiles away, but i've heard you can only work as many tiles as you have population, is this true?
 
You put one of your population of the city on a given hex, and each turn you get the yield that the interface says you get from working it.

So yes, it's true. You can only work as many hexes as you have population.
 
It is important to understand the difference between (A) sending a worker (or work boat) to "improve" a tile (e.g., build a farm, mine, lumbermill, oil well, etc. or change the terrain by, e.g., chopping a forest or draining a marsh) and (B) assigning the population of your city (citizens) to "work" those tiles to obtain their yield (food, hammers, gold, beakers, culture, or faith).

You can "improve" any tiles inside your culture borders (whether inside the first 3 rings of tiles or in rings 4 or 5), but you can only assign a citizen to "work" a tile in the first 3 rings.

You can see this most clearly in the Citizen Management tab (top right of the City View screen; for reasons I don't understand, City View opens by default with Citizen Management closed). Citizen Management allows you to set your "focus" for your citizens in that city, and also shows you what specific tiles they are "working."

You will see that the city center tile is always "worked" (no citizen is assigned to that tile), and each other citizen is either assigned to work a specific tile (green shading on worked tiles) or is assigned to work a specialist slot in, e.g., a workshop, university, factory, bank, etc. (see right hand side, below Citizen Management). You will quickly figure out that tiles in the 4th and 5th rings cannot have citizens assigned to them, and that you can't work more tiles than you have citizens (ignoring the city center tile).

Play around with setting different focuses to see how citizen assignments change. You can also manually assign citizens to work particular tiles (often referred to as "locking down" tiles, since the tile symbol turns into a little padlock).

The result is that you can improve tiles in rings 4 and 5 to obtain resources on those tiles (horses, oil, copper, wine, or whatever), both for purposes of happiness (luxuries) and building particular units and for purposes of trade, but you cannot "work" those tiles to obtain those tiles' yields.
 
Play around with setting different focuses to see how citizen assignments change. You can also manually assign citizens to work particular tiles (often referred to as "locking down" tiles, since the tile symbol turns into a little padlock).

The result is that you can improve tiles in rings 4 and 5 to obtain resources on those tiles (horses, oil, copper, wine, or whatever), both for purposes of happiness (luxuries) and building particular units and for purposes of trade, but you cannot "work" those tiles to obtain those tiles' yields.

I always forget I can micromanage that. Probably why the AI always beats me. Cheers.
 
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