Can you change how high units hover?

ghost toast

Prince
Joined
Apr 29, 2022
Messages
479
this might seem like a stupid question to some of you.

sorry i don't have a picture to show at the moment, but i have some custom aircraft units. i want them to function similar to the helicopter i have achieved that all but in a 1 way. the aircraft i have do hover but they seem to be hovering right below where the helicopter hovers. preferably id like them to hover the same distance off the ground as the helicopter or slightly higher. does any one know what effects the distance a unit hovers above the ground?
do i have to go back into blender and change something? or is there a code that effects this?
i do have everything for the unit set up like the helicopter including having hover set in the art defines.
 
problem solved found the answer to my problem in the wildlife reborn mod.
in this section in the art defines of the bird units in the mod.


<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_CREBAIN</Type>
<Scale>0.340000000596046</Scale>
<ZOffset>20</ZOffset>
<Model>crebain.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>

the <ZOffset> line controls the hover height. in case anyone else wants to know
 
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