drubell
Prince
- Joined
- Sep 20, 2010
- Messages
- 513
Without further information about the Diplomatic VC or whatever they're changing for the Culture VC, it's a little difficult to get a good judgment on this one. The idea of a civ that wants to get heavily involved with resolving Emergencies is interesting, but if you have a start bias in the tundra, I foresee that Canada will risk not being able to get to the objectives on time since you rarely will start in a central location.
Tundra hexes are still very undesirable, and using up builder charges just to make them par for the course doesn't sound fun. Maybe if Canadian builders had a couple free charges in tundra, that would've worked out better to me.
Overall I'm looking at a civ with a slow start. It has some viability toward the late game, but doesn't really have much interesting going for them until then. The civ comes off more of a joke civ that a modder would make without much thought for the design rather than a well-designed representation for the first Diplo VC contender and first representation of Canada in Civ.
Edit- I also really dislike the mountie being focused on defensive bonuses. If I have a civ that wants to participate in Emergencies, I want a unit that can get to the Emergency objective quickly and actually have some innate power with the unit's design.
Tundra hexes are still very undesirable, and using up builder charges just to make them par for the course doesn't sound fun. Maybe if Canadian builders had a couple free charges in tundra, that would've worked out better to me.
Overall I'm looking at a civ with a slow start. It has some viability toward the late game, but doesn't really have much interesting going for them until then. The civ comes off more of a joke civ that a modder would make without much thought for the design rather than a well-designed representation for the first Diplo VC contender and first representation of Canada in Civ.
Edit- I also really dislike the mountie being focused on defensive bonuses. If I have a civ that wants to participate in Emergencies, I want a unit that can get to the Emergency objective quickly and actually have some innate power with the unit's design.