lordrj15
Manx Modder
Hi all,
I am currently working on a mod for the Palatinate, however I'm having issues actually loading the mod in the game. When I install it, it shows up in the playable civ list, yay, but when I start a game, Civ V just freezes, the music gets cutoff, and though the icon is still spinning, nothing happens and I am forced to exit the game.
I've been searching for awhile, but I can't find any issues at all within the code, the XML is basically all clean, and I tried it without Lua, but it still wouldn't load. I think it might be the UU and UB, which are merchant and oxford uni replacements respectively, as I've never coded a national wonder or merchant replacement before, here is the XML
Thanks
I am currently working on a mod for the Palatinate, however I'm having issues actually loading the mod in the game. When I install it, it shows up in the playable civ list, yay, but when I start a game, Civ V just freezes, the music gets cutoff, and though the icon is still spinning, nothing happens and I am forced to exit the game.
I've been searching for awhile, but I can't find any issues at all within the code, the XML is basically all clean, and I tried it without Lua, but it still wouldn't load. I think it might be the UU and UB, which are merchant and oxford uni replacements respectively, as I've never coded a national wonder or merchant replacement before, here is the XML
Spoiler :
<GameData>
-<Buildings>
-<Row>
<Type>BUILDING_HEIDELBERG_UNIVERSITY</Type>
<Description>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY</Description>
<Civilopedia>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_HELP</Help>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<NeverCapture>1</NeverCapture>
<NukeImmune>1</NukeImmune>
<Cost>200</Cost>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<FreeTechs>1</FreeTechs>
<BuildingClass>BUILDINGCLASS_HEIDELBERG_UNIVERSITY</BuildingClass>
<ArtDefineTag>ART_DEF_BUILDING_HEIDELBERG_UNIVERSITY</ArtDefineTag>
<PrereqTech>TECH_EDUCATION</PrereqTech>
<PortraitIndex>44</PortraitIndex>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<IconAtlas>BW_ATLAS_2</IconAtlas>
<FreeBuildingThisCity>BUILDINGCLASS_UNIVERSITY</FreeBuildingThisCity>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<SpecialistCount>3</SpecialistCount>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_1</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_1</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_2</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_2</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_3</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_3</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
</Buildings>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_1</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_1</DefaultBuilding>
</Row>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_2</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_2</DefaultBuilding>
</Row>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_3</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_3</DefaultBuilding>
</Row>
</BuildingClasses>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
</Building_YieldModifiers>
-<Building_Flavors>
-<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>50</Flavor>
</Row>
-<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>20</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_1</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_2</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_3</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
-<Language_en_US>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY">
<Text>Heidelberg University</Text>
<Gender>neuter:the</Gender>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_PEDIA">
-<Text>
Test
</Text>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_STRATEGY">
<Text>The Oxford University National Wonder provides 1 free technology and +1 [ICON_CULTURE] Culture. The civilization must have a university in all cities before it can construct Oxford University.</Text>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_HELP">
<Text>1 Free Technology. Contains 2 slots for Great Works of Writing.[NEWLINE][NEWLINE]Must have built a University in all Cities. The cost goes up the more cities there are in the empire.</Text>
</Row>
-<Row Tag="TXT_KEY_HEIDELBERG_UNIVERSITY_THEMING_BONUS_HELP">
<Text>To maximize your bonus, make sure the Great Work Slots are all filled with Writings from different Eras and from Civilizations other than the city owner.</Text>
</Row>
</Language_en_US>
</GameData>
-<Buildings>
-<Row>
<Type>BUILDING_HEIDELBERG_UNIVERSITY</Type>
<Description>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY</Description>
<Civilopedia>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_HELP</Help>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<NeverCapture>1</NeverCapture>
<NukeImmune>1</NukeImmune>
<Cost>200</Cost>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<FreeTechs>1</FreeTechs>
<BuildingClass>BUILDINGCLASS_HEIDELBERG_UNIVERSITY</BuildingClass>
<ArtDefineTag>ART_DEF_BUILDING_HEIDELBERG_UNIVERSITY</ArtDefineTag>
<PrereqTech>TECH_EDUCATION</PrereqTech>
<PortraitIndex>44</PortraitIndex>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<IconAtlas>BW_ATLAS_2</IconAtlas>
<FreeBuildingThisCity>BUILDINGCLASS_UNIVERSITY</FreeBuildingThisCity>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<SpecialistCount>3</SpecialistCount>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_1</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_1</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_2</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_2</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILDING_PALATINATE_FAITH_3</Type>
<BuildingClass>BUILDINGCLASS_PALATINATE_FAITH_3</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<GreatWorkCount>-1</GreatWorkCount>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
</Row>
</Buildings>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_1</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_1</DefaultBuilding>
</Row>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_2</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_2</DefaultBuilding>
</Row>
<Row>
<Type>BUILDINGCLASS_PALATINATE_FAITH_3</Type>
<DefaultBuilding>BUILDING_PALATINATE_FAITH_3</DefaultBuilding>
</Row>
</BuildingClasses>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
</Building_YieldModifiers>
-<Building_Flavors>
-<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>50</Flavor>
</Row>
-<Row>
<BuildingType>BUILDING_HEIDELBERG_UNIVERSITY</BuildingType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>20</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_1</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_2</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALATINATE_FAITH_3</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
-<Language_en_US>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY">
<Text>Heidelberg University</Text>
<Gender>neuter:the</Gender>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_PEDIA">
-<Text>
Test
</Text>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_STRATEGY">
<Text>The Oxford University National Wonder provides 1 free technology and +1 [ICON_CULTURE] Culture. The civilization must have a university in all cities before it can construct Oxford University.</Text>
</Row>
-<Row Tag="TXT_KEY_BUILDING_HEIDELBERG_UNIVERSITY_HELP">
<Text>1 Free Technology. Contains 2 slots for Great Works of Writing.[NEWLINE][NEWLINE]Must have built a University in all Cities. The cost goes up the more cities there are in the empire.</Text>
</Row>
-<Row Tag="TXT_KEY_HEIDELBERG_UNIVERSITY_THEMING_BONUS_HELP">
<Text>To maximize your bonus, make sure the Great Work Slots are all filled with Writings from different Eras and from Civilizations other than the city owner.</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler :
<GameData>
<units>
<Row>
<Class>UNITCLASS_MERCHANT</Class>
<Type>UNIT_ELECTOR</Type>
<Cost>-1</Cost>
<Moves>3</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ELECTOR</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ELECTOR</Description>
<Civilopedia>TXT_KEY_CIV5_ELECTOR_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ELECTOR_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ELECTOR</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseGold>300</BaseGold>
<NumGoldPerEra>100</NumGoldPerEra>
<UnitArtInfo>ART_DEF_UNIT_U_VENETIAN_MERCHANT</UnitArtInfo>
<UnitFlagIconOffset>12</UnitFlagIconOffset>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<PortraitIndex>12</PortraitIndex>
<MoveRate>GREAT_PERSON</MoveRate>
<SpreadReligion>true</SpreadReligion>
<ReligionSpreads>2</ReligionSpreads>
<ReligiousStrength>1000</ReligiousStrength>
<BaseCultureTurnsToCount>8</BaseCultureTurnsToCount>
</Row>
</units>
-<Unit_AITypes>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UnitAIType>UNITAI_ELECTOR</UnitAIType>
</Row>
</Unit_AITypes>
-<Unit_Builds>
<Delete>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_CUSTOMS_HOUSE</BuildType>
</Delete>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_CUSTOMS_HOUSE</BuildType>
</Row>
<Delete>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_HOLY_SITE</BuildType>
</Delete>
<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_HOLY_SITE</BuildType>
</Row>
</Unit_Builds>
-<Unit_Flavors>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>1</Flavor>
</Row>
</Unit_Flavors>
-<Unit_UniqueNames>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR1</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR2</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR3</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR4</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR5</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR6</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR7</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR8</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR9</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR10</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR11</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR12</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR13</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR14</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR15</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR16</UniqueName>
<GreatWorkType/>
</Row>
</Unit_UniqueNames>
-<UnitGameplay2DScripts>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<SelectionSound>AS2D_BUILD_UNIT</SelectionSound>
<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
-<Language_en_US>
-<Row Tag="TXT_KEY_UNIT_ELECTOR">
<Text>Elector</Text>
</Row>
-<Row Tag="TXT_KEY_CIV5_ELECTOR_TEXT">
-<Text>
Test
</Text>
</Row>
-<Row Tag="TXT_KEY_UNIT_GREAT_ELECTOR_STRATEGY">
<Text>Test</Text>
</Row>
-<Row Tag="TXT_KEY_UNIT_HELP_ELECTOR">
<Text>This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to Conduct a Trade Mission, the Merchant of Venice can purchase City-States outright, bringing them under Venetian control as a Puppet.</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR1">
<Text>Ruprecht II</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR2">
<Text>Ruprecht III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR3">
<Text>Ludwig III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR4">
<Text>Ludwig IV</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR5">
<Text>Philipp the Righteous</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR6">
<Text>Ludwig VI</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR7">
<Text>Frederick the Victorious</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR8">
<Text>Ludwig the Peaceful</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR9">
<Text>Frederick the Wise</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR10">
<Text>Frederick IV</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR11">
<Text>Karl</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR12">
<Text>Karl II</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR13">
<Text>Philipp Wilhelm</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR14">
<Text>Johann Wilhelm</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR15">
<Text>Karl III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR16">
<Text>Karl IV</Text>
</Row>
</Language_en_US>
</GameData>
<units>
<Row>
<Class>UNITCLASS_MERCHANT</Class>
<Type>UNIT_ELECTOR</Type>
<Cost>-1</Cost>
<Moves>3</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ELECTOR</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ELECTOR</Description>
<Civilopedia>TXT_KEY_CIV5_ELECTOR_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ELECTOR_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ELECTOR</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseGold>300</BaseGold>
<NumGoldPerEra>100</NumGoldPerEra>
<UnitArtInfo>ART_DEF_UNIT_U_VENETIAN_MERCHANT</UnitArtInfo>
<UnitFlagIconOffset>12</UnitFlagIconOffset>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<PortraitIndex>12</PortraitIndex>
<MoveRate>GREAT_PERSON</MoveRate>
<SpreadReligion>true</SpreadReligion>
<ReligionSpreads>2</ReligionSpreads>
<ReligiousStrength>1000</ReligiousStrength>
<BaseCultureTurnsToCount>8</BaseCultureTurnsToCount>
</Row>
</units>
-<Unit_AITypes>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UnitAIType>UNITAI_ELECTOR</UnitAIType>
</Row>
</Unit_AITypes>
-<Unit_Builds>
<Delete>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_CUSTOMS_HOUSE</BuildType>
</Delete>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_CUSTOMS_HOUSE</BuildType>
</Row>
<Delete>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_HOLY_SITE</BuildType>
</Delete>
<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<BuildType>BUILD_HOLY_SITE</BuildType>
</Row>
</Unit_Builds>
-<Unit_Flavors>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>1</Flavor>
</Row>
</Unit_Flavors>
-<Unit_UniqueNames>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR1</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR2</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR3</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR4</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR5</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR6</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR7</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR8</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR9</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR10</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR11</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR12</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR13</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR14</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR15</UniqueName>
<GreatWorkType/>
</Row>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<UniqueName>TXT_KEY_GREAT_PERSON_ELECTOR16</UniqueName>
<GreatWorkType/>
</Row>
</Unit_UniqueNames>
-<UnitGameplay2DScripts>
-<Row>
<UnitType>UNIT_ELECTOR</UnitType>
<SelectionSound>AS2D_BUILD_UNIT</SelectionSound>
<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
-<Language_en_US>
-<Row Tag="TXT_KEY_UNIT_ELECTOR">
<Text>Elector</Text>
</Row>
-<Row Tag="TXT_KEY_CIV5_ELECTOR_TEXT">
-<Text>
Test
</Text>
</Row>
-<Row Tag="TXT_KEY_UNIT_GREAT_ELECTOR_STRATEGY">
<Text>Test</Text>
</Row>
-<Row Tag="TXT_KEY_UNIT_HELP_ELECTOR">
<Text>This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to Conduct a Trade Mission, the Merchant of Venice can purchase City-States outright, bringing them under Venetian control as a Puppet.</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR1">
<Text>Ruprecht II</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR2">
<Text>Ruprecht III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR3">
<Text>Ludwig III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR4">
<Text>Ludwig IV</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR5">
<Text>Philipp the Righteous</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR6">
<Text>Ludwig VI</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR7">
<Text>Frederick the Victorious</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR8">
<Text>Ludwig the Peaceful</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR9">
<Text>Frederick the Wise</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR10">
<Text>Frederick IV</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR11">
<Text>Karl</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR12">
<Text>Karl II</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR13">
<Text>Philipp Wilhelm</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR14">
<Text>Johann Wilhelm</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR15">
<Text>Karl III</Text>
</Row>
-<Row Tag="TXT_KEY_GREAT_PERSON_ELECTOR16">
<Text>Karl IV</Text>
</Row>
</Language_en_US>
</GameData>
Thanks