Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
While playing with caravan range to get the Silk Road achievement I noticed a few interesting things.
- roads extend caravan range by 2. (tiles cost 0.5 movement, with 10 range you can reach 14 tiles away by building 8 roads).
- unlike units, caravans do not get 0.33 moment cost on roads when teching machinery
- not sure what railroad does to caravans
- all tiles without a road cost 1 movement
- caravans can use foreign roads, even without open borders
- caravans will not detour to follow roads, they take the direct path, you need to plan your roads with that in mind
- you can reach more distant cities by building roads in foreign lands without any maintenance cost to you
So if you have a range 10 caravan and two cities 18 tiles away and a road that is one tile higher or lower than the cities (for whatever reason) the caravan will no be able to connect to the cities. This is because the caravan would take the direct path between the cities, it will not go higher or lower unless restricted by the terrain.
Main point is, caravans will only follow roads if they do not detour.
Not sure if caravans will follow the road when there are multiple direct paths. (for example 2 cities, one of them 3 tiles higher, giving you the choice of when to lead the road higher). But I presume the caravan will follow the road.
- roads extend caravan range by 2. (tiles cost 0.5 movement, with 10 range you can reach 14 tiles away by building 8 roads).
- unlike units, caravans do not get 0.33 moment cost on roads when teching machinery
- not sure what railroad does to caravans
- all tiles without a road cost 1 movement
- caravans can use foreign roads, even without open borders
- caravans will not detour to follow roads, they take the direct path, you need to plan your roads with that in mind
- you can reach more distant cities by building roads in foreign lands without any maintenance cost to you
So if you have a range 10 caravan and two cities 18 tiles away and a road that is one tile higher or lower than the cities (for whatever reason) the caravan will no be able to connect to the cities. This is because the caravan would take the direct path between the cities, it will not go higher or lower unless restricted by the terrain.
Main point is, caravans will only follow roads if they do not detour.
Not sure if caravans will follow the road when there are multiple direct paths. (for example 2 cities, one of them 3 tiles higher, giving you the choice of when to lead the road higher). But I presume the caravan will follow the road.