Caveman 2 Cosmos (ideas/discussions thread)

So you don't stack science national wonders together in one city with science great wonders for example?
Not consciously no.

Use great generals to build academies in cities with production wonders?
Again No. I build mil academies to strengthen the unit xp from a city, not for what production wonders are there.

Those are specialized cities. The penalty in original BtS was more one of opportunity cost (putting limited things where they do the most good), but it's still specialization - it definitely means you'd build things like marketplaces in preference to libraries in some places, and in the others the opposite. You might eventually get round to building the other, but relative to the optimum strategy (and outputs) you are suffering a penalty if you just rote-build things in a certain order even in Vanilla.
I don't build from a "list" or by rote either. I build from what will strengthen the city overall. Although the way C2C is right now I Have to be consciously building as much Gold producing bldgs as possible intertwined with unit, health, and happiness. And then add a research bldg when the cities overall health and wealth will sustain the research bldg's cost. You all have made C2C all about the money. It Is the driving number 1 concern. And Production, Units, Science, Health, Happiness are all back seat passengers fighting for that shotgun seat.

JosEPh
 
Not consciously no.


Again No. I build mil academies to strengthen the unit xp from a city, not for what production wonders are there.


JosEPh

In that case I would say you are exercising your choice to not follow an optimal strategy ;) Nothing is taking that choice away from you.
 
In general I don't specialise cities. However I do try, with wonders, for two science cities one army/air force city and one navy city.

I think some buildings should auto upgrade if you have the prerequirements, housing is the best example. You would still have to give planning permission (build) new types but once built it should upgrade by itself.
 
In that case I would say you are exercising your choice to not follow an optimal strategy ;) Nothing is taking that choice away from you.

It's a strategy that's been developed over 16+years of Civ playing. It works for me.

Now whether it's "Optimal" or not is strictly subjective and experiential. And the point of the discussion is to ensure choice is still there.

JosEPh:)
 
Planetfall (Alpha Centauri remake) - http://forums.civfanatics.com/showthread.php?t=252829
Perfect start for creating/integrating into the ideas for the Galactic Era-
This well developed mod is a remake of Sid Meier's Alpha Centauri - tech tree and units could an easy inclusion /inspiration for the galactic era. (Sid Meier made Alpha Centauri - could be a good starting place, a lot of work was already done that could be incorporated easily for C2C)

- I would keep a close eye on the planetfall modmod
- Conflict on Chiron - as well
http://forums.civfanatics.com/showthread.php?t=426026
(Monaldinio has some good ideas here and his mod is getting well developed, he recently got upset and pulled his mod from civfanatics because he speaks german . - might want to look for it/at it's new home -
http://civforum.de/showthread.php?t=68830


Seconded, that mod contains reams of stuff we could plunder. Some of it would require DLL work, but lots could be copy-pasted with few adjustments straight into C2C.

As a postscript I've been hoping for the SMAC concept of orbital buildings to be added. This might be the big thing for V20.


There will be problems...:spank::trouble:
 
Planetfall (Alpha Centauri remake) - http://forums.civfanatics.com/showthread.php?t=252829

There will be problems...:spank::trouble:

:confused: We are in the ideas phase of the galactic era. I.E. trying to figure out what may work and what wont. The best way to do that is to look at what others have done.

I have used the SMAC "fungus" features published on the graphics forum as they are very useful in a "War of the Worlds" extended event I am working on. This has not been fully realised and I have not even released it to the rest of the team yet.
 
You should see his post in the Galactic Era thread. Even more threats.

:shake:

JosEPh
 
Planetfall (Alpha Centauri remake) - http://forums.civfanatics.com/showthread.php?t=252829

There will be problems...:spank::trouble:

Some people were looking for ideas and permission to use code, not plunder.
I'm sure that the C2C modmakers feel that way.

People are generally willing to work together and share some ideas.

You are not going to get a lot of feedback or people willing to look at your mod by attacking others, Monaldinio,; I personally was encouraging others to support your mod, and encouraging the C2C modders to contact you about including your ideas.
It is pretty obvious that you don't want that. You could have been more diplomatic.
I will go back and remove ALL of my support for your mod, so don't expect any more positive feedback from me. Lesson learned.

I suggest that everyone support Planetfall over that other Moderator Action: and to personally contact Maniac about his ideas. The C2C modders have been nothing but open and honest about how they run their mod. I love the fact that C2C is open to exploring ideas and I hope they continue to do so.

I only want what is best for everyone.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Some people were looking for ideas and permission to use code, not plunder.
I'm sure that the C2C modmakers feel that way.

People are generally willing to work together and share some ideas.

You are not going to get a lot of feedback or people willing to look at your mod by attacking others, Monaldinio,; I personally was encouraging others to support your mod, and encouraging the C2C modders to contact you about including your ideas.
It is pretty obvious that you don't want that. You could have been more diplomatic.
I will go back and remove ALL of my support for your mod, so don't expect any more positive feedback from me. Lesson learned.

I suggest that everyone support Planetfall over that other Moderator Action: and to personally contact Maniac about his ideas. The C2C modders have been nothing but open and honest about how they run their mod. I love the fact that C2C is open to exploring ideas and I hope they continue to do so.

I only want what is best for everyone.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Moderator Action:

+1 to all of that. Monaldino, you should be flattered that we thought your mod was that good. Insulting all of us does you no favors.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
And here I thought this was one modding community that wasn't plagued by these "issues" :mischief:

Anyway, kudos to the C2C team for sticking to their guns!
 
In that case I would say you are exercising your choice to not follow an optimal strategy ;) Nothing is taking that choice away from you.

Everyone has a different play style, which is one thing I try to account for when making buildings. There is no "right" way to play either. I have tried to line up wonders in the same cities for specialization but most of the time if i do that I get beaten to make them first.

However I usually always build the production buildings first so I can at least have a chance to build a bunch of buildings. Food and any counter health are next. Then science and lastly happiness and culture if they are needed. Military and defense all depend upon where the city is located and if I need to defend it.

However based on my first 3 cities they usually end up as capitol becomes money, a high production city becomes my military city and the 3rd becomes either a religious or a science city if I can manage to get some wonders.

However this plan almost never plays out how I would like. So adapting to the game you have is more important than game theory.
 
I apologize in this way for my post. It was excessive and inappropriate. And yes, it is the same situation that exists between me and Maniac. I also used work that is not from me. To transpose my ideas better.
I want to apologize to each I've attacked inappropriate. I'm sorry and I am ashamed!
Since I now know the other side of the medals, I'm going to strongly consider if I give something free to download again. :undecide::blush:

Sorry for my english...
 
Hi, i have been playing with civ 4 rom, for years, and now C2C. Its my first post here, and i can say, this mod is really awesome!:goodjob:
Hopefully you guys wont give up your work on it. Im sure many people enjoy it, even if they dont write anything in the forum, like me. ;)

For V20 if possible please dispatch your recommended settings for the start, like difficulty level and game speed. Unfortunately i never had a perfect game in C2C. For example, if i start on noble difficulty, no matter what i do, the ai play better, but if i play on warlord, the game become too easy.

Also the epic speed, what i think is good, but not sure which is the best. What about if you just remove the speed option, and just set it for what is the best from your modders viewpoint for the mod? I also cant see clearly how the difficulty levels works, personally i think its just not balanced. If you set the best level for C2C especially, that would be also great.

I have 1gb graphics card, 2.2ghz cpu, 4 gb ram. When i start, how many civ you recommend? and what map size? i hate when the late game is too slow...

Thank you guys for your answer, and again, never give up to develop this mod :goodjob:
 
Shouldn't the Pack Mule have "Can Enter Rival Territory" since it comes so late ingame anyways, otherwise, like me i am stuck with no recon unit to use that can get past the ONE civ that has bottlenecked me in a corner? Just wondering??
 
Shouldn't the Pack Mule have "Can Enter Rival Territory" since it comes so late ingame anyways, otherwise, like me i am stuck with no recon unit to use that can get past the ONE civ that has bottlenecked me in a corner? Just wondering??

What do you consider "late"? It comes at Plough tech which is an Ancient tech. I think they are mainly used to explore over mountain ranges that cannot be passed an other way.

Also can you make sure the Pack Llama require the Llama resource? I am not sure if it doesn't. I know it requires the Llama Farm but it should need the resource too.

EDIT: Nevermind. I forgot that subdued animals can turn into them so there should not be a resource requirement for them. Sorry about that.
 
@Hydromancerx thats why i asked, because everyone has different settings for the start. The speed and difficulty levels gives different results on research. On Warlord, usually i get acces to medieval age around AD 800 and iam far better than any AI player, but on Noble, i get acces to that age bit late, and iam almost the weakness in the game, the battles are hard, looks like very unbalanced, same in Warlord, which is too easy. I think the best difficulty level is between those. Maybe iam wrong.
In your favorite setting, i cant find your recommended difficulty level. Do you think noble is that or even above? For me just like i said the best is between warlord and noble, which is not exist. The difficulty level cannot affect the research in some way, or it does? In battles got much different result in noble and warlord.
I feel so stupid for this game now:confused:
 
@Hydromancerx thats why i asked, because everyone has different settings for the start. The speed and difficulty levels gives different results on research. On Warlord, usually i get acces to medieval age around AD 800 and iam far better than any AI player, but on Noble, i get acces to that age bit late, and iam almost the weakness in the game, the battles are hard, looks like very unbalanced, same in Warlord, which is too easy. I think the best difficulty level is between those. Maybe iam wrong.
In your favorite setting, i cant find your recommended difficulty level. Do you think noble is that or even above? For me just like i said the best is between warlord and noble, which is not exist. The difficulty level cannot affect the research in some way, or it does? In battles got much different result in noble and warlord.
I feel so stupid for this game now:confused:

Difficulty level does effect research (it makes things more expensive the harder you set it). The AI plays on Noble whatever the human player is on BTW. I would advise sticking to the lowest level that makes the game seem hard to you (so Noble in your case). The early game is when the AI does best, and you'll find you'll progressively catch up the later you go in all likelihood. I generally play on diety these days, and typically I am miles behind until at least the middle ages and rarely take the lead until about early industrial.

For reference, the diffulty level effects the following (applies mutlipliers to the base values of all of them):
  • Research costs
  • Unit costs
  • Building costs
  • Food required to grow cities by a population point
  • REV instability
  • City base unhappiness (this one is no a multiplier - you get one less auto-happy person per difficulty level)
  • City base healthiness (same as base happyness)
  • Probability of good outcomes from goody huts

It does NOT change any combat factors. The same two units fighting in the same context is exactly the saem fight at any dificulty level.
 
I thought if i play on a harder difficulty the ai will be stroger. Good to know the ai always plays only on a noble difficulty. Hm... if the harder difficulty level affect only me and not the ai, i think i can try something above noble. thanks for the answer!
 
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