Osk21
Barbarian Killer win Peace thru War!
I would like to colonize the Moon on another game
Ah so you don't want to colonize space.This is my current game.
You can do both - space maps have either handcrafted Earth map or generated Earth map like you can find on forums.Ok I have an older Space game that I could continue but I prefer Earth and researching all techs. Thank You raxo!
You can do both - space maps have either handcrafted Earth map or generated Earth map like you can find on forums.
Also Nanotech and later era techs have increasingly more space only stuff.
Must concentrate on new game and Earth map right now. Will go back to Spacemap game later
How big is the moon on a space map? How many settlements or stacks of units can fit on it?You can do both - space maps have either handcrafted Earth map or generated Earth map like you can find on forums.
Also Nanotech and later era techs have increasingly more space only stuff.
See space maps by yourself - use custom scenario, and go to worldbuilder, even on my Duel Earth spacemap moon is half of duel sized map.How big is the moon on a space map? How many settlements or stacks of units can fit on it?
Mission Rewards are already fixed for Earth maps. Next step is to change all cislunar buildings to MAPCATEGORY_EARTH (most orbital buildings already are). We may well be able to eliminate the need for space terrain just with xml changes. We won't be able to use the units, but on a one-tile moon or planet or galaxy, what use are they anyway?
Also there is no reason to have other units than explorers, workers and settlers in space.
EDIT:
I changed all map category entries to Earth.
I also removed terrain and feature requirements from all space buildings.
You can check pedia terrain and feature entries, that nothing require space terrains and features now.
I used regex to replace all map category entries to Earth type.
AI can't go to space.Don't try that in Stellaris.
But seriously, what about garrisons and escorts? What about property control?
Are you saying all the off-Earth military units are currently useless, even on space maps?
Yeah um thanks but I think I'll just work my way through them gradually and with testing.
I'm pretty sure I can't build anything beyond cislunar yet (let me know if you know different). Let me know also if you know of cislunar buildings with terrain or feature requirements.
I had a look as you suggested at what I think was Kation's map. Everything out to (what I'm guessing is) the Oort Cloud is quite big* (big enough to fight over, which is another reason it surprises me when you say military units aren't worth having except on Earth).
Everything beyond that (ie. the rest of the galaxy and the universe) is quite small, wouldn't you say? Or am I missing something?
* I say quite big, but many of the other planets (and the Sun) shouldn't ideally be smaller than the Earth and the Moon.
Remember that the space maps stuff is all basically pre-multimap design work. It's all very crude compared to the eventual goals.Don't try that in Stellaris.
But seriously, what about garrisons and escorts? What about property control?
Are you saying all the off-Earth military units are currently useless, even on space maps?
Yeah um thanks but I think I'll just work my way through them gradually and with testing.
I'm pretty sure I can't build anything beyond cislunar yet (let me know if you know different). Let me know also if you know of cislunar buildings with terrain or feature requirements.
I had a look as you suggested at what I think was Kation's map. Everything out to (what I'm guessing is) the Oort Cloud is quite big* (big enough to fight over, which is another reason it surprises me when you say military units aren't worth having except on Earth).
Everything beyond that (ie. the rest of the galaxy and the universe) is quite small, wouldn't you say? Or am I missing something?
* I say quite big, but many of the other planets (and the Sun) shouldn't ideally be smaller than the Earth and the Moon.
1. Probably Long (4000 turns), Epic (6,000) or Marathon (8,000). any GS faster or slower distorts gameplay, impho as a modder.What's the recommended game speed as of the most recent SVN?
When should one reach Sedentary Lifestyle (like, to be historically accurate)?
When should one reach Sedentary Lifestyle (like, to be historically accurate)?
Most information on a unit is stored as a promotion. There's a variety of bits of info and a lot of it, particularly what can be in packets, such as buildings are to cities, promotions can handle. There are ways to categorize various promos as well so that they aren't normal skill promos. We'd have to work together to design out according to needs.Problem: How to display a screen for a unit, eg tribe or SM combat unit, so that you can manage the individuals in it. eg assign an Alpha Female.
Solution (in C2C only): use a mission. This adds an action button to the unit which opens the screen.
Problems now are
Fairly obvious! No?
- Screen layout
- Storing the information.