I would prefer if all low tech Invisible units coudn't pillage. Its bad enough if this units are just used to kill every weaker unit they encounter even if your still in peace.
The problem is this units can even rest in enemy terretory without get attacked because without special units they can't be seen.
That's what the dog units are for Or your own counter-rogue-rogues
Why do you think I have Ambusher placed inside my citys and around my Boardes (there together with Bandit Rider)?
The problem is that the KI can't realy handle this invisible units and so the killing of units should be enough for this in my opinion.
I.e. the KI let 10 units standing outside of the city and let me kill one after the other and not even think about building a Dog or Rogue or moving them to the city.
A Full scalle attack of his 10 Units, not to mention the units stationed in the city in the next tile, would have been fatal for my unit.
@Koshling:
Have a WfoC error at end of turn.
Had to put it into a ZIP file cause CFC forum only allows under 2MB attached savedgames for Civ IV.
This issue is an active work-in-progress in the AI currently. I've already arranged (in the latest SVN) for the AI to actively build counter-pillage units (dogs mostly), and will be arrnaging that it deploys them to maximize vibility. Note that I've already changed the AI so that unit deaths like this (and pillages) raise its understanding of danger in the area, which causes it to escort workers at least (prior to that chnage you could just pick off all the enemies workers continuously, now you at least have to kill thri escort too, though if you have an ahead-tech invisible unit relatrive to the defenders that's not hard of course).
zakkory & Lord Gruin - assuming you are both patched up to 3.19 on base BTS I don't have any theories. A good starting point would be to check you don't have similar issues with AND 1.76 beta 5. If you can get that to start (specifically the 1.76 beta, not 1.75) it would at least rule out a whole host of possibilities. Let me know if you have issues with that also please
Yes, long ago patched to 3.19 BTS. What is 1.76 beta? Where do I get it?
It's a different (but related as there is much shared code) MOD: http://forums.civfanatics.com/showthread.php?t=344528
This works with Caveman2Cosmos? Should I have Rise of Mankind loaded also?
No, They are separate mods, but C2C is based on AND and includes basically everything there plus a lot more. The reason I am suggested you check if AND has the same issues is that knowing whether or not it does eliminates a lot of differences to base BTS, and therefore is potentially useful diagnostic information to try to pin your problem down. The AND beta is a standalone installer - no need to already have RoM.
So what's the best time setting for C2C? Epic? Marathon? Other?
So what's the best time setting for C2C? Epic? Marathon? Other?
Downloaded AND and ran the exe. Started ROM and game is working fine. How do I know if the Beta is active?
Downloaded AND and ran the exe. Started ROM and game is working fine. How do I know if the Beta is active?