Any sort of detail on this? I always use it and haven't experienced any weirdness.
I really enjoy having to be strategic about my building choices
I am playing C2C at a very simple setting, mainly to see how this mod progresses. I'm now up to 633 AD and my civilization is fully in control of the world and the remaining weaker nations.
I have developed a rather odd phenomenon relating to the Great Wall wonder. It has continued to expand to surround the civilization as it has grown in land area. However, at one point one end of the wall suddenly doubles back on itself and heads southwards only to reappear having circled the globe to meet it self at the other end.
I've attached a screenshot showing the situation on the border between me (blue) and the other civ (pink) between my cities of Auburndale and New Port Richey.
Any thoughts of what might have caused this and how it might be rectified?
Alan
I tried that in World Builder. The colours for the squares turned from pink to blue and the border moved to the right. However, the Great Wall did not change - and in the next turn the squares turned pink again.
Maybe I didn't do something right in World Builder
A couple of thoughts - I guess I could invade the pink civ and capture the nearest city from them. Hopefully that would change the dynamics of the two squares in question (currently 66% pink; 32% blue and 71% pink and 27% blue)
The alternative: what would happen if I accepted to pink civ as a vassal state? Would the square dynamics change under those circumstances?
Alan
No. But question... why is a graphic glitch all that disturbing?
Hello!. new to caveman to cosmos, not new at all to civ or civ4.
i have a problem, I've experienced it repeatedly in multiple new games and it is always game-breaking.
what is happening is that my cities will receive the effects of buildings i have not built in them. it's pretty severe sometimes. the last game was 44 extra gold in maintenance in one city. I would have had to delete my entire military and reduce science to 15% to have continued playing. this was in the ancient era. this was not an advanced start game. i had played from the prehistoric era.
the buildings effects are showing up under the effects boxes when I mouse over them (anger, maintenance, ECT).
also, i can't simply sell the buildings. they do not show up as constructed in the buildings list and are still available to be built in the build menu.
I've tried to remove them by adding them with the world builder and then removing them, but the effects are not removed.
i've been unable to get past the ancient era, it shows up just as commonly in the prehorsehockyoric era as well.
I've tried updating the mod, and completely reinstalling the mod.
civ4 complete (disk edition) manually updated.
any ideas?
I answered this on another thread. In C2C there are a lot of buildings that are automatically built so that you get to see the full effect of your decisions.
For example if your crime rate goes to high then Crime buildings will get built. The only way to get rid of crime is via crime reducing buildings and crime fighting units.
Look at the Properties tab in the city screen on the right hand side next to Resources.