Do I feel some negative vibes here ?Yes, you ARE
...
Is it clear now?
OK, the plot is showing what the unit is not showing. I never missed that information, though...
Do I feel some negative vibes here ?Yes, you ARE
...
Is it clear now?
I'm merely pointing out factual errors, ya know.Do I feel some negative vibes here ?
OK, the plot is showing what the unit is not showing. I never missed that information, though...
The animal didnt walk into my city though. Actually i founded my city ontop of the animal being there already.Hunters should be able to use the assassinate command to do so. Interesting we're seeing them inside cities now so some have been updated to be able to be able to - that's cool.
hmm... ah... yeah if you don't have Without Warning, you probably can't do it.The animal didnt walk into my city though. Actually i founded my city ontop of the animal being there already.
I dont have an assassinate action on my hunter though. I thought i would need to use the option on game setup for that, too.
Not sure, what key was it?Why is there a hotkey that makes you automatically lose the game?
Seems pretty weird, just instantly lost and had to reload from a previous save due to a mistouch while alt-tabbing.
Apologies for the (extremely) late reply, but the hotkey is "Alt+Q" can easily accidentally hit it while trying to alt tab out.Not sure, what key was it?
Yeah, each civ can have only 8192 units.Edit to add: I think I've identified the problem. I seem to have been bumping up against a limitation on number of units. I had over 8,000 subdued animals. I eliminated a few hundred of them (added to cultural heritage), and I now seem able to take captives again.
Is there a limitation on numbers of units?
Yeah, they are one of the few early-game units with 2-speed to match the settler.Yeah later in the game you can. Way later. Interesting strategy to accompany the settler with hunting units btw.
Your question isn't correlating with your screenshot.Hey people, can anybody please tell me if it is possible to convert salt flats into something else? Wanna build a mountain city but got boned by terrain generation (can't build cities on deserts/salt flats)
You may be able to settle at least near there earlier; Architecture (or a tech near it) allows settling on mountains, which is a good few eras sooner. Another option would be to see if you can build a farm that spreads irrigation to the rocky tile currently marked as '2' in your image, as freshwater ought to allow the terrain to be settled. Rocky terrain might be unavailable to be farmed though, can't recall.Guess my industrial mountain city will have to wait till Climate Control
I believe you're thinking of terrain that's completely invalid, i.e. water. Terrain that can be settled if conditions are met (Salt Flats, if there is a source of fresh water, as in the screenshot) should also have the darkened icon, whose mouseover tooltip when the settler is on the tile will inform you of the missing condition(s).Anyways, unless I'm somehow wrong (but I doubt it), this is a signal of "too close", not "wrong terrain".