Unfortunely this didnt work
PLZ strategyonly maybe you try to make some or somebody else plz help. This mod with formations and regiments like in rise of mankind mod will be the best mod ever
@pawel0482 . Welcome to C2C!
Sometimes it takes some working out to solve these problems, so please give the community some time to respond; Many of us are busy playtesting, and modding. The ModTeam can be even more busy as they work out new features, and improve older ones. If you keep bringing your questions and ideas up every so often, they will get noticed, and responded to, as people are able. Feel free to participate.
Please keep doing your part to keep those ideas alive, and do what you can to see them worked in. I'm just starting to learn to mod C2C, and am always willing to help with the limited knowledge and time I have to offer. I recommend you look for people, like yourself, to partner up with here in the forums, and team up to learn. I am willing to help if I can, I just don't have much experience with tinkering with C2C yet.
Love the formations and regiments also!
Hope all the best remaining parts of ROM and all the new things from AND will be merged into C2C.
Never got an answer from you guys so I rolled up my sleeves and fixed it myself. Simply delete the bits of xml code in C:\<.path.>\Beyond the Sword\Mods\Caveman2Cosmos\Assets\XML\Events\CIV4EventTriggerInfos.xml and C:\<.Path.>\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\ori\Events\ori_CIV4EventTriggerInfos.xml that refer to volcano events and you shut them down like the FBI. I kept getting a new volcano spawning on the same spot (a city plot, my 2nd largest) load after load even though the random seed was set to change after each reload. Seems like a sucky solution, but nothing was working by tweaking the trigger conditions, so yeah, to hell with the volcanoes. I kept the rest of the events because I am a fan of the concept...
Give them some time please. With a new version out, people are spending much of their time playing, and the ModTeam is especially focused on bug-squashing, balancing, working out new features, and integrating them. (it's a huge game) I'm sure volcano's will be eventually balanced out (I'd rather have them in and working well.). Like with gold balancing, with every new tweak or major addition, this time the advanced civics, things have to be adjusted/re-adjusted at many levels and it takes time. The ModTeam does make time when they can to listen and has shown that they want everybody's participation.
Feel free to team up with each other and work out solutions, this is how we all get started. Fixing the things we want to see, and participating in their solution/integration. If you participate enough, you will be considered to become part of the team. I'm glad to help with what I can. Sometimes it's not easy to know how to respond.
Volcano's can always be turned into an option, but I think they will be worked out in time. At first it was too little, now too much. Much of C2C is a balancing game.
Just stick around and with some patience, effort, and help things do get fixed. It is just figuring out priorities, and making enough time.
The more people who help, the faster things get improved.
@Everyone, especially New people, players and modders!
I recommend that all of the new people here reach out to each other and Partner / Team Up. Some of that will take a little time.
Working together, whether with ideas or with modding, gets more done than we can do by ourselves.
It's all an ongoing work-in-progress, let's make it the best we can, together!
Add your voice to make C2C the best Civilization game it could ever be!
It is only limited by our collective efforts and imagination. We go much farther together, than alone!
I am here to help if I can. I want C2C to be everything it could be, feel free to share your thoughts and help as you wish.
We all want the best team, and game possible!