Sparth
C2C Team Member
- Joined
- Oct 6, 2013
- Messages
- 2,314
I know combat animations were turned off in a previous SVN update and was wondering when they would be turned back on.
Which unit you saw without animations?
I know combat animations were turned off in a previous SVN update and was wondering when they would be turned back on.
all the earlier ones, from prehistoric and ancient. The only units that were engaging in any combat were wanderers, hunters, scouts, etc. They would approach an enemy and both will just stand there until the combat is over.Which unit you saw without animations?
Thank you, but I don't want to change it in the middle of a game. I want the whole experience from the start. I'm quite patient, so it will be sufficient in my next game.U know u can change the difficultly in the BUG option area, under Flexible Difficulty, i believe . .
I would love to turn them back on and let the animation team fix them but animations are not an overnight fix and people get impatient with crashes.
I presume that problem with animations if probably with wrong one KFM and can be checked one by one testing all early units.
There are at least four or five different cases and some units work fine for most animations but then don't in another condition where the condition doesn't seem to be any different from my perspective. There's weirdness afoot in the whole thing. If you're willing to work on it I can re-enable the anims next time I'm in the dll.
There are at least four or five different cases and some units work fine for most animations but then don't in another condition where the condition doesn't seem to be any different from my perspective. There's wierdness afoot in the whole thing. If you're willing to work on it I can re-enable the anims next time I'm in the dll.
Game crashes when I'm trying to load the mod. How can I fix it?
Yes I have 3.19. Its working now but I have this problem with interface and command buttons and there is no screenshots here: http://forums.civfanatics.com/showthread.php?p=6367044&highlight=complete#post6367044
Reduce the automate hunt %. At 90% they are very reluctant to attack, lower is more aggressive.
JosEPh
Yeah, that works.
It's kinda odd though. At 90%, they even refused to engage in battles with should be a guaranteed success (hunter with hunter III, combat I and forestry II vs loon).